

Zoom Katanas
Активный0.0
Установок
Последнее обновление
Версии
My first ever mod!
May not be fully balanced! However, many values are configuable.
If you're updating from 0.4.2 to any versions after, please reset the configs or amplifiers may not work correctly.
Adds 10+ weapons all with special abilities, special consumables, enchants, effects, and a miniboss.
If you're looking for more weapons and variety, this mods adds may unique weapons each with unique abilities to spice up gameplay. See weapon abilities spoiler or gallery. More to come in the future!
Some of the weapons were inspired by Hypixel Skyblock
No known incompatabilties yet.
Please do comment any issues or suggestions on my Curse Forge Page.
Values are modifiable in Mod Menu
Thanks to Shade, Kyrise, Josehzz, and ARoachIFoundOnMyPillow for the item icons!
Please do credit if using in a modpack or anything else :)
Sorry for slow updates, I am currently in college.
Weapons (Tier 1):
Spoiler
Flash: Upon use, the player dashes forward. If there is a mob in the way, the mob takes damage and turns the player around. Aura: Attacks all mobs around the player in a range. Ghost Fury: Teleports to nearest mob and applies glowing other nearby mobs. Necron: Applies wither to nearby mobs. Upon use, doubles the amplifier. Ephemeral: Attacks mobs through walls And more!Weapons (Tier 2):
Spoiler
Blights Embrace: Curses the user with Wither (toggleable). Does the most damage (12) of all other weapons. Causes mobs around the player to be inflicted with Wither II. Shoots a wither projectile that applies Wither IV for 10 seconds and Slowness II and Weakness II for 6 seconds. Eclipse: Attacks all mobs in a given range. It will create 2 circles, where the mobs in the outer circle take the regular amount of damage, and mobs inside the inner circle take double damage. Implosion: Dashes forward and creates an explosion at the player (player does not take damage from explosion, nor destroy blocks). Seraphim: Heals and applies regeneration all non-hostile mobs and players nearby. Applies resistance and absorbtion II for 5 seconds and invulnerbility for 1 second only to player wielding the weapon. Shadow Rage: Teleports to and applies damage to 3 mobs and glowing to other nearby mobs. Specter Fang: Attacks mobs through walls. At the end of the range, it creates a small explosion, dealing high knockback.Weapons (Tier 3)
Spoiler
These tier 3 require a rare ore called Luminite. Luminite can be crated into Shadow Orbs and Luminite Cores. Combined with a Katana Upgrade Template, tier 2's can be upgraded into tier 3's via smithing table. Elysium: Heals the player to full health and applies regeneration all non-hostile mobs and players nearby. Applies resistance and absorption II for 5 seconds and invulnerbility for 2 seconds only to player wielding the weapon. Requires Luminite Core and Seraphim. Lucifer: Does the most damage of all tier 3 weapons (20 damage), but reflects half of the attack damage back upon the wielder. Grants strength 1 for 3 seconds upon right click. Requires the Shadow Orb and Seraphim. Shatter: Dashes forward, creating multiple, smaller explosions around the player within 8 blocks. Hyperion: Dashes forward, creating a large, powerful explosion. The Giant Sword: Summons a giant sword from the sky to slam down. Deals 10 magic, armor-piercing damage. Kraken: Attacks all mobs surrounding the player, binding them and slowing them down. More to come!Effects & Pills:
Spoiler
Pills: All pills require the Refined Pill Base. Craft the regular Pill Base and then smelt it to get the Refined Pill Base. Antidote Pill: Grants Immunity effect for 1 minute Enhancement Pill: Grants absorbtion, strength, speed, jump boost, and regeneration I for ten seconds. Major Enhancement Pill: Grants absorbtion, strength, speed, jump boost, and regeneration II for a minute. Lumious Pill: Grants sensing for 5 minutes. Steel Pill: Grants, resistance, strength, and robust II for 2 minutes. Effects: Invulnerbility: Player cannot take damage. Sensing: Mobs within 15 blocks are affected with glowing. Immunity: Player cannot be afflicted with poison or wither. Crippled: Mobs lose one attack damage. Broken Armor: Mobs lose two armor and armor toughness. Blood Lust: Player gains one attack damage. Robust: Grants 0.2 knockback resistance. Shielding: Only obtained from the Shatter Weapon. Grants 4 armor.Enchants:
Spoiler
These custom enchants can only be obtained from gems found thoughout the world. Equip the gem in the offhand and have a sword in the main hand. Then, right click. Has a chance to grant an enchantment or fails and crumbles. NOTE: Currently only Common Gems exist. More will come as I develop the mod. Blood Lust: Upon kill, grant the player Bloost Lust effect for 10 seconds. Blunting: Afflicts Broken Armor Effect for 10 seconds. Crushing: Upon crit, has a 6% chance to afflict Crippled effect. Experience: Upon a hit, has a 50% chance to spawn XP. Tangle Vines: Upon a hit, afflicts Slowness I for 10 seconds. Has a 10% chance to double the amplifier and duration. Venomous: Afflicts Poison I for five seconds.Future Plans:
Forge Port Magic scrolls A Discord server (if I get popular enough)!