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Unvalkyried Heavens

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Последнее обновление

2 года назад
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Магические
Технологические

This is an unofficial fork of Valkyrien Skies 1 by Triode

It exists for modpacks to be able to use a patched version that does not crash the game when other mods try to interact with objects on the ships.

 

 

Valkyrien Skies is a mod that allows you to build a movable (air-) ship that is able to physically interact with the world while all your redstone and machinery runs onboard. This allows for a lot of possibilities, especially when other mods are included - build a mining ship, a battleship, a highly maneuverable plane or a speedy hoverbike. This project's goal is to expand the range of mods viable for use onboard of the Valkyrien Skies constructs - so that, for example, you can code your ship's controls in Lua using OpenComputers.

 

This project does not aim to add any content or develop the mod further. With Valkyrien Skies 2, which is based on a superior physics engine, close to release and potential backporting to 1.12, I am not likely to put much effort into updating this. However, pull requests will be considered.

 

Changes compared to VS1 version 1.0.7

  • Changed the "wrong thread" check to throw a warning into the log rather than an exception interrupting the execution.
    This allows for Opencomputers machines to run on the ships, for Psi spells to be cast into ship space with some trickery, for mods like Damage Indicator to not crash the server when near assembled ships, etc.
  • Added a config options to support GTCEu/GTCE type of "Fake Worlds" that caused "IllegalStateException: World [world] doesn't have an VSWorldDataCapability."

 

Участники проекта
lord_darth_dan

lord_darth_dan