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TFC Farming

Активный

Установок

0

Последнее обновление

1 год назад
Клиент
Еда
Аддоны

Overview

This addon adds something similar to the soil nutrient mechanic, with some changes, that was present in 1.7.10 TFC. Each plant has their favorite nutrient either N, P or K, you can check it by pressing shift while viewing their respective see's tooltip. Once the player reaches the "Adept" skill level for agriculture, they can sneak while holding a hoe and looking at a block to see the nutrient values of that specific block.

 

Mechanics and details

- Each crop consumes all of its favorite nutrient from the soil to grow from 0% to maturity.

 

- A farmland will passively gain about 3.14% of each nutrient every TFC month. That means that to go from to 0% to 100% it takes 32 ingame months.

  |_ If for example a crop which uses the N nutrient is planted then that piece of soil won't regenerate the N nutrient.

  |_ This enables the strategy of splitting the land in 3 (or more) pieces and rotating the crops based on their favorite nutrient each season, in temperate regions.

      |_ In TFC each crop takes ~4 months to mature

 

- A mature crop will still use nutrients, so make sure you harvest them.

- A dead crop left on a piece of land will cause a -20% drop to the passive nutrient growth.

 

- Fertilizers are present for each nutrient which upon use increase their specific nutrient value by 50%.

  |_ The item called "Fertilizer" in TFC is now the fertilizer for the K nutrient, saltpeter is the N nutrient and the mod adds a new item for the P nutrient.

  |_ If you search "fertilizer" in JEI you can check all three of them.

 

Compatibility

The mod is both compatible with TFC Florae and Firmalife.

It also fixes some issues with TFC Florae's rice.

 

Recipes

Recipe for the P fertilizer:

4 blocks of sand surrounding a block of peat.

 

Участники проекта
BananaFructa

BananaFructa