

Stamina Attributes
Активный0.0
Установок
Последнее обновление
Версии
Stamina Attributes
This API adds a stamina system controlled by entity attributes.
Default implementation
LivingEntities can have up to _generic.maxstamina amounts of stamina. Stamina is regenerated by _generic.staminaregeneration every _generic.stamina_tickthreshold ticks.
When stamina is reduced, regeneration is stopped for _generic.stamina_regeneration_delaythreshold ticks.
When stamina is <= 0, regeneration is stopped for _generic.depleted_stamina_regeneration_delaythreshold ticks.
_generic.reservedstamina describes the percentage amount of maximum stamina, that is currently not available.
_generic.item_use_staminacost is the amount of stamina that is reduced when using an item with a stamina cost.
There are two ways to give an item a stamina cost:
- Items in the "staminaattributes:using_costs_stamina" item tag reduce stamina by _generic.item_use_staminacost when they are used once. When stamina is < 0 the use action is not performed. In that case the item gets a cooldown, configured in the server config.
- Items in the "staminaattributes:continuous_using_costs_stamina" item tag reduce stamina by _generic.item_use_staminacost every tick while they are used. When stamina is < 0, the usage is cancelled. In that case the item gets a cooldown, configured in the server config.
Default attribute values
- _generic.maxstamina: 10
- _generic.staminaregeneration: 0
- _generic.stamina_tickthreshold: 20
- _generic.stamina_regeneration_delaythreshold: 20
- _generic.depleted_stamina_regeneration_delaythreshold: 60
- _generic.reservedstamina: 0
- _generic.item_use_staminacost: 0
Default item tags
"staminaattributes:using_costs_stamina":
{
"values": [
"minecraft:snowball"
]
}
"staminaattributes:continuous_using_costs_stamina":
{
"values": [
"minecraft:bow",
"minecraft:crossbow",
"minecraft:shield"
]
}
Customization
When the gamerule "naturalStaminaRegeneration" is true, players have a stamina regeneration of at least 1.
The client config allows customizing the HUD element. The details are explained in this wiki article.
The server config controls the integration with game mechanics, like stamina costs for various actions like jumping.
API
Casting a "LivingEntity" to the "StaminaUsingEntity" interface gives access to all relevant methods.