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Sequence Pathways (Lord of Mysteries)

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If you have any questions, ideas, or just wish to talk, then join the Discord 

Mod Requires Geckolib

Note: This is a mod based off of the Web Novel "Lord of Mysteries" and stylistically inspired by Orca_san's Jujutsu Craft

This mod adds various items, abilities, places and many more things to Minecraft.

Progression:

You get stronger through drinking specific potions. Each potion follows a fairly strict path.

Current Pathways and their Sequences:

Sequence 9 Sailor Sequence 8 Folk of Rage

Sequence 9 Apprentice → Sequence 8 Trickmaster

Sequence 9 Apothecary Sequence 8 Beast Tamer

Sequence 9 Sleepless → Sequence 8 Midnight Poet

Sequence 9 Corpse Collector → Sequence 8 Gravedigger

Sequence 9 Seer → Sequence 8 Clown → Sequence 7 Magician

Sequence 9 Assassin → Sequence 8 Insigator → Sequence 7 Witch

Sequence 9 Bard → Sequence 8 Light Supplicant

Sequence 9 Warrior → Sequence 8 Pugilist

Sequence 9 Monster → Sequence 8 Robot → Sequence 7 Lucky One

Sequence 9 Marauder → Sequence 8 Swindler

Sequence 9 Prisoner → Sequence 8 Lunatic

Sequence 9 Spectator → Sequence 8 Telepathist → Sequence 7 Psychiatrist

Sequence 9 Hunter → Sequence 8 Provoker → Sequence 7 Pyromaniac

Progression first requires the crafting of a Reinforced Cauldron, which will then give you access the menu required to make the potions.

Items put in the cauldron will stay despite closing the menu so please take your time.

All recipes/ingredients can be found in one of three ways:  structures, mobs, or from Beyonder Traders (villager type).

When you put in the ingredients for a potion, before you click brew, make sure each ingredient is in their respective places, as, if you they are not, ALL ITEMS USED WILL BE LOST.

With potion now in hand, you may drink it and gain the respective abilities.

Be warned, as if you drink a potion when you don't have enough acting exp (doesn't apply to sequence 9 potions), or the sequence of the potion is too high, you will die and not gain the abilities.

Quick note: you may die upon using a potion even if you meet all the requirements. It is perfectly normal though the chance still needs to be adjusted (it's been 11 months and it still needs adjusted... sorry).

Gamerules:

  • keepBeyonderEffects <true/false> (Default: true)

If false, all abilities will be lost on death

  • needFormula <true/false> (Default: false)

Commands:

  • removebeyonder <Username>

Similar to dying when keepBeyonderEffects is set to false, all abilities will be lost on death

  • actingexp <Username> <Add/Subtract/Set> <Value>

Changes Value of Player's acting experience

  • setSanity <Username> <Add/Subtract/Set> <Value>

Changes Value of Player's acting experience

  • cooldowntimerstyle <0/1>

0 - Cooldown Timer in seconds

1 - Cooldown Timer in ticks

Keybinds:

  • G: Select Ability Set 

A few notes: This, although already implemented, will not be fully used yet. It still is needed to first enable you abilities though. Pick the one of the pathway you chose as the other(s) will not work for you.

  • R: Cycles through abilities
  • Shift + R: Cycles Backwards
  • Z: Uses Abilities

Link to my YouTube (Will post some content updates, tears, dev logs, and other things as I get around to them)

Video of a quick tutorial video on the basics as well as a rudimentary rundown of Sequence 9 Apprentice:

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