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SaveTheHotbar!

Активный

Установок

0

Последнее обновление

8 месяцев назад

Версии

1.20.1 — 1.20.4
Клиент и сервер
Fabric
Приключенческие
Оружие и броня
Игровые механики

SaveTheHotbar!

IMPORTANT: keepInventory GAMERULE MUST BE SET TO true FOR THE MOD TO WORK!!!

Description

SaveTheHotbar! is an balanced alternative to keepInventory and gravestone type mods.
It allows you to keep the armor or the hotbar after death and drop the rest, so that you don't lose the armament required to get your loot back!

Configuration

You can access and edit the config in game entering it's configuration through the Mod Menu.
SaveTheHotbar! can be configured with the following options:

saveHotbar

Defaults to true
If true, the hotbar will be kept after death.

saveArmor

Defaults to true
If true, the armor will be kept after death.

saveSecondHand

Defaults to true
If true, the second hand will be kept after death.

randomSpread

Defaults to false
If true, all the dropped items after death will be spread randomly in all directions.
If false, all the item will stay in the exact position of your death and can only fall downwards.
Does not do anything if containDrop is true.

randomDropChance

Defaults to 0.0 (0.0 -> 0%; 1.0 -> 100%)
Adds a random chance to drop an otherwise kept item
E.g. Even when the armor should be kept, each piece will still have a change to be dropped instead, increasing the risk!

containDrop

Defaults to false
If true, all the non-kept items will be stored in a block specified by the containDropMode option.
If false, all the non-kept items will be dropped after death.

containDropMode

Defaults to "SACK"
The block where the non-kept items will be stored if containDrop is true.

  • "SACK"
    After player death, a sack will be spawned, containing all the non-kept items.
    Drops items on destruction. Can be waterlogged. Does not drop itself nor any XP.
  • "SKELETON_HEAD" / "ZOMBIE_HEAD" / "RANDOM_HEAD" (invisible at the moment, MAY CRASH!!!)
    After player death, mob head grave will be spawned, containing all the non-kept items.
    Drops items on destruction. Does not drop itself nor any XP.
    The Grave will be spawned in the first found valid spawn location, which is a full block with replaceable block on top.
    If such location inside mobGraveMaxSpawnRadius radius isn't found, a SACK grave will be spawned instead.
  • "GRAVE"
    __GRAVESTONES  MOD REQUIRED!!!__
    After player death, a grave from the Gravestones mod will be spawned,
    containing the non-kept items and XP according to its configuration.

mobGraveMaxSpawnRadius

Defaults to 32
The maximum search radius for a valid mob grave spawning position.
If no valid place will be found, a Sack will be spawned instead.

logDeathCoordinatesInChat

Defaults to false
If true, the coordinates of the death will be logged in the chat.

logGraveCoordinatesInChat

Defaults to false
If true, the coordinates of the grave will be logged in the chat.

Default JSON config file

{
    "saveHotbar": true,
    "saveArmor": true,
    "saveSecondHand": true,
    "randomSpread": false,
    "containDrop": true,
    "logDeathCoordinatesInChat": false,
    "logGraveCoordinatesInChat": false,
    "randomDropChance": 0.0,
    "rarityDropChanceDecrease": 2.0,
    "containDropMode": "GRAVE",
    "mobGraveMaxSpawnRadius": 32
}
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