
Pixel's Empowered Origins
Активный0.0
Установок
Последнее обновление
This mod adds the Dryad, Automaton, Siren, Dwarf, Vampire, Lich, and Dracon Origins. Each origin is very powerful, and built with a harder modpack in mind. These origins can also become more powerful by evolving and each origins evolves in a diffrent way. You can attempt to find out how to evolve each origin for yourself, or use this page to learn how they all evolve.
The following section is a description of each origin, and the spoiler tag under each origin describes their evolutions and how to get them.
Dryad
Thorn Whip - Can extend a thorn whip, increasing reach and damage, and allowing attacks to poison targets.
Essence Gather - Can use bottles to colelct animal essences in the form of potions.
Plant - most food gives little hunger or saturation, eats sunlight and sunflowers.
Growth - Can grow plants by sneaking nearby, at the cost of hunger.
Forest - Empowered in forests.
Fire - Scared of flames, which are extra deadly and prevent mining for a time.
Flowers - Creates a veil of flower petals. They do nothing, but look pretty.
Ancient Dryad
Gained by shift-right-clicking on a Sniffer egg.
Retains the Dryad's Powers
Nature - Health is increased in places of nature, and decreased in hostile places. Sunlight also increases health.
Regenerate - Can quickly regenerate using sunlight.
Nature walker - Can walk through plantlife, and walk on the surface of water.
Cruel Advances - Harmed by holding iron tools. Soul flames hurt to be near.
Cycle - Sometimes resuses killed animals.
Guardian - Gains a guardian form, which acts as a temporary battle mode.
Preserve life - Can restore health to living mobs by right clicking.
Sculked Dryad
Gained by right clicking the warden as a Dryad or Ancient Dryad.
Replaces powers with unique powers!
Retains Essence Gathering
Sonic Scream - Can fire a sonic blast akin to the warden's own scream.
Echolocator - Cannot see entities unless they are moving and nearby.
Sniff - Can temporarily detect all entities within range. Each detected entity increases rage.
Burrow - Can burrow into the ground like the warden, ends if in sight of the sky or too far from the ground. Weak while burrowing.
Enrage - When angered becomes extremely fast and strong for a short time.
Warden - Slow and small reach, stronger, but vulnerable to explosions. Fire no longer poses a threat.
Weakness- Scared of the sun, which prevents healing, must sleep under cover.
Altered View - Has an altered perception. Can be turned off using F4 if it hurts your eyes.
Dwarf
Trades - Can accept emeralds from other players, spawns random items in return. (Requires Multiplayer)
Beard Pocket - Has access to an additional inventory space.
Gold Miner - Gold Pickaxes are the best tool for a dwarf.
Fire Charge - Cheap fire charge recipe.
Careful Miner - Mines ores as blocks, use pick on blocks in inventory (Like using a bundle) to change them into raw materials. (Chance at getting extras)
Stomach - Doesnt suffer from poison from eating. Mutton is increased in effect.
Quick Smelt - Can use fire charges on ores in inventory to quick smelt without a furnace.
Darkvision - Has night vision, which is togglable.
Fighting - Gains increased damge and attack speed by fighting. Atrophies over time.
Digger - Doesn't need a tool to mine rocks while underground.
Endurance - While in low light, dwarves has increases armor. Shields also help reduce knockback.
Scaffolding - Can automatically place dirt at feet. Requires filled dirt bar, which is refilled by holdign dirt in offhand.
Small - Dwarves are one block tall.
Poor - Isnt very wealthy.
King Dwarf
Gained by holding gold nuggets/ingots/blocks in your offhand and rightclicking to add them to your wealth until the bar is full.
Retains the Dwarf's Powers
Luck - Has fluctuating luck. When lucky gains a chat message and finds gold in stone.
Gold Food - Can create Gold carrots and apples by using the apropriate materials on them.
Midas Touch - Can convert stone to gold by expending wealth. must be holding gold pick.
Honey - Since honey is basically liquid gold, benefits more from it.
Gold Rush - Has an activatable ability that increases mining and movement speed, and a small heal.
Simplification - Can activate an ability to turn any type of stone mined into basic stone.
Hat - Gets a cool hat.
Lich
Summoner - Can summon a wide variety of undead monsters, uses slain souls.
Conversion - Can use slain souls to convert any undead into the army.
Move Undead - Can pick up and move undead to get them in the right spot.
Phylactery - Uses soul essence instead of hunger. If soul essence runs out, dies quickly. Soul essence is gained from killing living mobs.
Aquatic Sufferage - Moves slowly in water and cannot swim. Deep oceans might cause freezing.
Undead - Is constered an undead.
Sand feeding - Can consume souls within soulsand, less effective than killing living creatures.
Seafood Souls - Can shove salmon souls into sand to create soulsand.
Eldritch Blast - Can fire an explosive blast that causes damage and breaks blocks.
Summon Evoction Fangs - Can cast a spell to summon evoker fangs on nearby mobs.
Transfer Souls - Can transfer souls from the Phylactery to the summon bar.
Drops - Killed mobs might drop additional items.
Complex - This origins is very complex and may be difficult to effecively play.
Demilich
Gained by killing an Evoker.
Retains most of the Lich's Powers.
Talons -Replaces the Evocation Fang spell with a more powerful variant.
Sunlight - Becomes hindered while in sunlight.
Eldritch Presision - Can toggle between the normal eldritch blast and a precise blast that doesnt destroy blocks and targets only one mob.
Demipower - Has increased health. Moves rapidly while near soulsand.
Tome - Can use the Evoker's Spellbook to summon a trio of Vex. (Vex attack only players.)
Dracon
Fireballs - Can shoot fire while in dracon form.
Lava nest - Is immune to fire damage, and can see through lava and move faster in it.
Winged - Has a pair of wings, and can jump into the air or cause additional lift while flying.
Intimidating Presence - Can unleash a loud roar, frightening mobs within the area. Has a long cooldown.
Magic Resistance - Is resistant to magic damage.
Regenerating - Regains health even when hungry, up to half health.
Dragon health - Massively increased health.
Hunger - Hungers faster. Cooked Beef is a dracon's favorite.
Dracon Form - While in dracon form has increased armor, strength, size, and dosen't take fall damage.
Aura - Can generate a firey aura that burns nearby entities.
Grand Tools - The strongest tools are the only true bane of the Dracons. Takes additional damage from Netherite and tridents.
Breath - Can bottle breath by sneak-right-clicking with a bottle.
Egg - Can scrape scales off dragon eggs.
Tough Limbs - Cannot use a shield.
Inhibitor - Nearby End Crystals prevent some powers.
Elder Dracon
Gained by killing the Ender Dragon.
Retains most of the Dracon's Powers.
Fire Breath - Replaces the Fireball breath attack with a sustained breath weapon that fires in a line.
True Flight - Can free-fly like creative mode.
Hungery - Becomes hungry faster than a normal Dracon.
Siren
Water Breather - Can only breath in water. Can hold breath for a minute on land.
Sea Movement - Can move freely in water and has increased speed in water. Doesnt sink.
Terra Oceanus - You break blocks faster while underwater and have increased reach. But you break blocks much slower on land.
Seafeeder - You cannot eat non-liquid land-based food. But all sea foods are improved for you.
Drown - Can drown surface dwellers.
Axolotl Song - Can sing a brief song to grant restoration to all nearby.
Sea Walk - Can choose to walk on the seafloor at will.
Undertow - Can sing a brief song to drag nearby creatures to the bottom of the sea.
Shriek - Can unleash a shriek by right clicking on a target to hurt them. More effective on undead mobs.
Primary Song - Togglable ability that increases strength while submerged, or protect while on land.
Dry out - Dries out in hot biomes, potentially setting ablaze.
Deep Knowledge - Can craft tridents.
Sea Traveler - Guardians wont harm Sirens.
Scavenge - Can kill sea creatures to gather bonemeal.
Siren Matriarch
Gained by right clicking a Elder Guardian.
Retains most of the Siren's Powers.
Acid Armor - Increased armor while underwater, and has thorns.
Beam - Can fire a beam attack akin to a guardian laser.
Channel - Can switch between riptide and loyalty by right clicking a conduit with a trident.
Oceanic - Gains additional hearts for increasing time periods while in an ocean.
Life Drain - Siphons health and hunger from killed mobs.
Vampire
Blood Drinker - Drinks blood instead of Eating food. Some bloods give temporary buffs.
Bat Form - Can transform into a small flying creature. Cannot interact with blocks or damage entities while transformed, but can still drink.
Escape - While in bat form, can turn invisible in a burst of mist.
Durability - Vampires have increased health. Maximum health is dependant on Blood and Humanity.
Humanity - Vampires mmust maintain humanity by spending time around the souls of the dead.
Hunger - Blood is used to heal the body, and must be replaced by an outside source. Lower blood causes penalties and eventual death.
Sun - The sunlight destroys vampires. Has a short time to escape to darkness. (Hats wont Help!)
Gravesite - Can craft suspicious gravel, which is used as a graveyard block.
Nightvision - Has toggleable nightvision.
Natureslip - Can phase into terrain blocks by turning into smoke.
Presence - Can unleash a mental surge upon everything nearby to temporarily paralyze them. (Players are slowed)
Invisibility - Can become invisible while sneaking.
Vampire Lord
Gained by drinking blood from a mob in each blood category at least once.
Blood Categories:
Animal: Cow, Pig, Chicken, Camel, Horse(and Variants), Mooshroom, Sheep, Llama, Panda, Polar Bear
Arthropod: Spider, Cave Spider
Decayed: Zombie (And variants), Zoglin, Zombified Piglin
Human: Piglin, Villager, Piglin Brute, Pillager, Vindicator, Ravager
Ancient: Ender Dragon, Sniffer
Otherworldly: Enderman, Endermite, Shulker
Player(Not required for upgrade): Players
Magic: Witch, Evoker, Allay
Slime: Slime
Fire Slime: Magma Cube
Tiny: Axolotl, Bat, All Fish, Frog(and tadpole), ocelot, bee, silverfish, rabbit
Ocean: Squid, Glow Squid, Turtle, Dolphin
Hot: Blaze, Strider
Dangerous: Warden
Retains most of the Vampire's Powers.
Dash - Replaces Natureslip with a medium range teleport.
Wooden - Wooden Swords and sticks can kill powerful vampires and drain their humanity.
Sun Drain - Being in sunlight drains humanity now.
Predation Sight - Can toggle a sight that allows detection of nearby creatures.
Regal Aura - Passively frightens nearby mobs.
Automaton
Manual - Starts with an Instruction Manual.
Repairs Needed- Food is useless and hunger is meaningless. Iron and netherite scraps can be used to heal. Natural Healing does not occur.
Charge - Has a charge meter that can be increased by being struck by lightning, or consuming glowstone held in offhand. Higher charge causes heat but increases durability.
Heat - Has a heat bar that is increased with high charge, or by consuming fuel in offhand. Heat is used to autosmelt mined ores.
Built - Has greatly increased health, weapons are innefective when wielded.
Cannon - Can fire projectiles. Projectiles cause glowing and are stronger by consuming charge.
Fuel Echange - Can transmute redstone dust into glowstone dust.
Overclock - toggleable ability that drastically increases capabilities. Generates heat while on. Can be used while out of overclock bar, but causes damage.
Coolant - Can use redstone blocks or buckets of water to reduce heat.
Large - Automatons are big.
Tools - Can integrate tools to use them. Integrates only iron tools and only one at a time. Costs durability on tools when integrated. Done at an anvil.
Enchanted - Can enchant self to apply buffs bescribed in installation manual. Hold a book to see buff states.
Complex - This origin is very complex and may be difficult to effecively play.
Automaton V2
Stand on a redstone lamp and right click a redstone block.
Retains all of the Automaton's Powers.
Defense matrix - Activatable defenseive barrier that caps projectile and explosion damage at 2 hearts.
Repairs - Automatically heals slowly when damaged. Healing generates heat.
Charger - Gains charge while near end rods. Stacks up to 5.
Flash-Heat - Can conver sand into redstone by expending heat. Right click with sand in off-hand to activate.