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Neutron

Neutron

Активный

Установок

0

Последнее обновление

4 месяца назад

Версии

1.20.1 — 1.21.1
Сервер
Fabric
Quilt
Forge
Приключенческие
Игровые механики
Мобы
Утилиты

Make mobs neutral to all players or specific players!

fabric-api fabric-language-api

Most actions that make neutral mobs angry will still be in effect, such as staring at enderman and breaking beehives. However, not wearing gold armor for piglins and darkness for spiders will no longer anger them.

Neutral mode is disabled by default and must be activated with commands.

Commands

  • /neutron global - Check if neutral mode is enabled globally
  • /neutron global <enable | disable> - Enable or disable neutral mode globally
  • /neutron player <username> - Check if neutral mode is enabled for a player
  • /neutron player <username> <enable | disable> - Enable or disable neutral mode for a player
  • /neutron resetall - Reset player overrides in both modes

Configuration

The mod's config file can be found in config/neutron.json.

  • exceptions: List of the mobs which ignore neutrality
  • preventEndermanEyeContact: If enderman should ignore eye contact from neutron'd players, default is false
  • excludePatrollers: If actively patrolling mobs should be neutral even if their types are listed in exceptions, default is true

By default, boss mobs and certain structure-exclusive mobs are not turned neutral. This is to retain the challenge of certain bosses, events, and structures.

Default non-neutral mobs - Wither - Evoker - Vindicator - Pillagers - Ravager - Vex - Piglin Brute - Blaze - Wither Skeleton - Guardian - Elder Guardian - Warden - Breeze - Shulker - Endermite

Note: Ender Dragon behavior is not affected by this mod, as they do not use the normal targeting system and do not have a concept of being neutral.


API ### `ShouldBeNeutralCallback` Is triggered whenever a mob's neutrality towards a certain entity is checked. - `register(callback: (entity: LivingEntity, target: LivingEntity) -> Boolean)`: `entity` is the mob which will or will not be neutral, `target` is the entity which the mob will aggro on. Returning `true` will make the mob be neutral towards the target. - `registerPlayers(callback: (entity: LivingEntity, target: PlayerEntity) -> Boolean)` Same as `register` but only considers player targets The mob will be neutral towards the target if any listener returns true.

Note: Command completion and result messages will be broken if not installed on the client, but otherwise everything will work fine if only installed on the server