

Nether API
Активный0.0
Установок
0
Последнее обновление
1 год назад
Версии
1.12.2
Клиент и сервер
Forge
Библиотеки
Оптимизация игры
Unifies End and Nether biome generation, fixes bugs, and serves as a library for adding End and Nether biomes!
The only official and legal place to download this mod is on Modrinth. If you're currently on a different website, the files were NOT uploaded by me and may contain malware! As always, be careful when downloading things from the internet.
This mod is licenced under All Rights Reserved. If you're a modpack maker wanting to add Nether API to a modpack distributed outside of Modrinth, use File Director to avoid reuploading Nether API's files.
Mod Features (as of the latest version):
Features:
- Allows all end biome mods to work together by unifying their end biome code! - Allows all nether biome mods to work together by unifying their nether biome code! - Automatically enables Forge's cascading world gen fix during End & Nether generation! - Caves can now generate in the End's outer islands! - Nether caves can now carve through biome top/filler blocks and soul sand (instead of only netherrack)! - The Nether can now be 256 blocks tall! - This is disabled by default. - This should only be enabled for new worlds (or old worlds if you [reset the Nether](https://minecraft.wiki/w/Tutorials/Server_maintenance#Resetting_the_Nether_or_the_End) first). - For many mods that generate their own nether features, you'll have to adjust their configs to account for the new height. Currently all mods with builtin support (and do not require manual config editing) are as follows *(it's also assumed that any mods that use Nether API as a dependency have automatic support for this feature)*: - [BetterNether](https://www.curseforge.com/minecraft/mc-mods/betternether), [BetterNether: RotN Edition](https://www.curseforge.com/minecraft/mc-mods/betternether-rotn-edition), and [BetterNether Continuation](https://modrinth.com/mod/betternether-continuation). - [Biomes O' Plenty](https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty). - [Journey Into The Light](https://www.curseforge.com/minecraft/mc-mods/journey-into-the-light-mod). - [Natura](https://www.curseforge.com/minecraft/mc-mods/natura). - [Nethercraft Classic](https://www.curseforge.com/minecraft/mc-mods/nethercraft-classic). - [NetherEx](https://www.curseforge.com/minecraft/mc-mods/netherex).Vanilla Fixes:
- Fix ender dragon being able to destory certain blocks with a blast resistance of obsidian (enchanting tables, ender chests, etc.). Also prevent the ender dragon from being able to destroy torches (as they're a part of the exit portal). - Fix [MC-10369](https://bugs.mojang.com/browse/MC-10369) *(Certain particles do not get spawned)*: - Baby animal spawning particles. - Ender dragon block destruction particles. - Entity teleportation particles. - Eye of ender placement particles. - Fluid mixing effect particles. - Iron golem creation particles. - Redstone torch burnout particles. - Snow golem creation particles. - Wither creation particles. - Fix [MC-31681](https://bugs.mojang.com/browse/MC-31681) *(Fog and clouds darken when you're under any blocks)*.Library Features (as of the latest version):
Ability to add custom biome ambience!
- This is applicable to any biome, not just End or Nether biomes. - Can have passive ambient sounds *(can also be set with [`BiomeAmbienceEvent`](https://github.com/jbredwards/Nether-API/blob/1.12.2/src/main/java/git/jbredwards/nether_api/api/event/BiomeAmbienceEvent.java))*. - Can have a custom darkness ambient sound *(can also be set with [`BiomeAmbienceEvent`](https://github.com/jbredwards/Nether-API/blob/1.12.2/src/main/java/git/jbredwards/nether_api/api/event/BiomeAmbienceEvent.java))*. - Can spawn passive particles *(can also be set with [`BiomeAmbienceEvent`](https://github.com/jbredwards/Nether-API/blob/1.12.2/src/main/java/git/jbredwards/nether_api/api/event/BiomeAmbienceEvent.java))*. - Can have a custom lava color (idea by [Mellohi](https://www.curseforge.com/members/mallohi138/projects)).Ability to add custom End and Nether biomes!
- Can have a custom fog color *(can also be set with [`NetherAPIFogColorEvent`](https://github.com/jbredwards/Nether-API/blob/1.12.2/src/main/java/git/jbredwards/nether_api/api/event/NetherAPIFogColorEvent.java))*. - Can have a custom music type. - Can have a custom surface builder, and a custom chunk populator. - Can have custom cave carving conditions. - Can have custom Chorus Plant, End City, and Small End Island generation conditions (End biomes only). - Can have multiple weighted sub-biomes and edge-biomes.Ability to add custom End and Nether structures!
- Can generate between chunks (like Nether Fortresses). - Can have custom entity spawning properties (like Nether Fortresses). - Can have custom generation conditions. - All registered structures automatically work with the /locate command. - All registered structures automatically check for other structures when generating, so they won't intersect.Special Mod Compatibility (as of the latest version):