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Minecolonies: War 'N Taxes

Minecolonies: War 'N Taxes

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MineColonies: War 'N Taxes Addon

War 'N Taxes (formerly MinecolonyTax) is an Addon made for Modpack Devs which revolutionizes MineColonies gameplay by introducing a comprehensive taxation system, fully configurable war and raid mechanics, and flexible currency options. Originally designed for the EpicWarsCvC Server, this mod now also features simple PvP Arena setup, peace negotiations, and economic penalties—all integrated with SDMShop for streamlined currency management.

Note: This is a beta release. If you encounter any bugs or errors, please report them via the Discord channel.


What’s New in This Release

  • WAR_ACTIONS & RAID_ACTIONS: Administrators can now enable War participants to interact with colonies under siege by performing break/place block actions without triggering the Levitation Effect—while non-war colonies remain protected. Raid participants are limited to entity damage only.
  • WarStatistics: Track and query comprehensive war data via PlayerData or the /warstats command.
  • Improved Chat Logging & Announcements: All war, raid, and duel events are now logged with clearer, timestamped messages and broadcast notifications.
  • Disconnect Handling: Wars and raids continue seamlessly if a participant disconnects; their status is preserved until reconnection or war end.

Core Features

  • Configurable Tax Earnings: Define base and upgrade tax rates for every MineColonies building.
  • Maintenance Costs: Building incomes are balanced by automatic maintenance deductions from the colony’s tax revenue.
  • Tax Revenue Cap: Taxes stop accumulating once a configurable maximum is reached.
  • Tax Freeze Mechanism: Temporarily halt a colony’s tax collection as part of war outcomes or economic penalties.

Recommended to use with SDMShop, FTBTeams (Required), (Villager) Recruits Mod.

If you want to use another Currency, set SDMShopConversion = false and configure your currency in the mod’s config.


War and Raid Mechanics

  • 1:1 Ratio (±1 Player) Balance: Teams can differ by at most one player at war start.
  • Normalized Lives Resolution: Outcome calculated as (remaining lives + guards) / (initial lives + guards), ensuring proportional fairness. MineColony Guards each count as one life.
  • War Actions / Raid Actions:
    • War Actions: Breaking and placing blocks in enemy colonies under war, without levitation side-effects.
    • Raid Actions: Only entity damage; blocks remain protected.
  • Raids: Steal tax revenue directly with configurable durations, transfer rates, and cooldowns.
  • Death Handling & Spectator Mode: Participants become spectators when out of lives; Last-Life inventories are saved and restored after war end.
  • Disconnect Handling: Wars/raids automatically pause individual lives but continue globally.

War Process

  1. Declare War: /wagewar <colonyName> initiates a join phase (/joinwar or opt out).
  2. Join Phase: Allies and defending officers auto-join during the prep window.
  3. Active War: Defaults to 2-hour duration; each player has 5 lives.
  4. Objectives: Eliminate enemy lives; spectators remain until the war concludes.
  5. Sue Peace: Propose with /suepeace whitepeace or /suepeace reparations <amount>; requires defender acceptance.
  6. Resolution: Configurable in the mod’s config:
    • Total Victory: All opponents eliminated.
    • Strategic Victory: Based on normalized lives if time expires.
    • Stalemate: Near-equal strengths; optional penalties.

PvP Arena Duels

  • Arena Setup: Define arena corners with /pvparena p1 and /pvparena p2.
  • Duel Challenges: Initiate with /pvp, with clickable accept/decline buttons.
  • Spectator Mode: Join (/pvp spectate [player]) or exit (/pvp spectate stop).
  • Inventory Management: Inventories and armor saved/cleared during duels and restored afterward.

Fixes & Improvements

  • Fixed: KeepInventoryOnLastLife feature now properly preserves inventories.
  • Fixed: Raider death notifications display correctly.
  • Fixed: SMShop balance transfer—colonies can now go into debt if no tax revenue is available to pay a victorious attacker.
  • Refactored Code: Improved readability and maintainability across core modules.
  • Language Support: Basic multi-language framework added (WIP).

Server Hosting Services

We offer extreme performance server hosting, ideal for heavy modded Minecraft servers:

  • Ryzen 9 7950x3d with dedicated (not shared) cores
  • 16–32 GB RAM, ultra-fast I/O
  • Limited offer—contact on Discord for details

Community and Support

Join the EpicWarsCvC Community:

Your feedback is essential—report bugs or suggest features via Discord or the comments section.


With these enhancements, MineColonies: War 'N Taxes blends economic management, strategic warfare, and PvP duels into one seamless experience. Enjoy deeper colony strategy and dynamic conflict under your own rules!

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