
Mindful Eating Unofficial Port
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Mindful Eating Unofficial Port
This is an unoffical port of Mindful Eating for forge.
GoopSwagger made a fabric port here
Requires Blueprint and Diet API
Genral Description
Mindful Eating uses diet's api to detect what groups the food you last ate belongs to and reduces your hunger consuption by 75% when doing the corrosponding activity for those food groups. It visually indicates this by changing your hunger bar to reflect the groups, and shines a gold animation when the benefit is in effect.
The following lists the group, and the activity that triggers it.
- Fruit - swimming
- Veges - sprinting and jumping
- Grains - mining
- Proteins - fighting
- Sugars - healing and the hunger effect
Hunger bar textures for singular groups and a mixed group food example. With appleskin overlays.
Tweaks
The above foods have been changed to be eaten faster than normal, matching dried kelp. As such the saturation of the following food has been adjusted:
- Cooked Mutton: 0.8 -> 0.2
- Cooked Salmon: 0.8 -> 0.2
- Cooked Rabbit: 0.6 -> 0.1
- Cooked Cod: 0.6 -> 0.1
The stack size of cake has been upped to 64, and soups to 16!
Credits
- Art and code of all orginal authors, they made this mod! They deserve the praise!
- camcam_burger
- RyyeChai
- Gegy
- MiteBeMana
- OutrightWings - responsible for this port
- El Molgajete - commissioning this port
Orginal Description
Mindful Eating is a mod that attempts to encourage diversity of diet without negatively affecting player experience. It aims to achieve this in a few ways.
Diet's API is used to detect what food group the last food eaten belongs to, and reducing exhaustion (loss of saturation/hunger) by 75% from an activity tied to that group - meaning that the same amount of food will take 4 times as long to use up, when doing a valid activity (such as running, mining, healing etc). This can be switched back to Diet's regular mechanics, and the percentage of exhaustion reduced can be configured. The relationships between food group and exhaustion source can also be configured, but the default values are:
- Fruit - swimming
- Veges - sprinting and jumping
- Grains - mining
- Proteins - fighting
- Sugars - healing and the hunger effect
This mechanic is communicated through the changing of the hunger bar icons, which will now reflect the group of the last food that you ate. When you are doing an activity with reduced exhaustion, a subtle sheen will pass along your hunger bar icons. This is compatible with Appleskin's visual changes to the hunger bar.
Some vanilla foods have had their stats tweaked, to give them all a niche within their own food groups. A datapack can be used to tweak the stats any vanilla or modded foods, those being hunger, saturation, stack size, fast eating, and the ability to eat it even when full. The default changes are:
- Melon slices, sweet berries, cooked mutton, cooked rabbit, cooked salmon, cooked cod, beetroot, and beetroot soup now take the same time to eat as dried kelp.
- All soups and stews stack to 16, and cakes stack to 64 like on Bedrock Edition. The author of this mod is not liable for any smudged icing that may result from this.
- The Saturation of Cooked Mutton and Cooked Salmon have been decreased from 0.8 to 0.2, and Cooked Rabbit and Cooked Cod's have been decreased from 0.6 to 0.1.
These are a lot of changes, so I'd appreciate feedback about:
- How easy are the mechanics to understand?
- Did you think more about what foods you were eating?
- Are there any foods you think should be buffed/nerfed, and why?
- Did you find any bugs? Or any other problems?
This mod needs the latest version of Abnormals Core/Blueprint and Diet, and works for 1.16.4+
No, I will not backport this or develop it for Fabric. You can though!
And yes, you can use this in your modpack. Just make sure to give credit.
Discord server: https://discord.gg/KA3GCSD5YH