

Magic Cracker Factory
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This mod adds ComputerCraft peripherals that provide powerful creation and management features for Minecraft server admins. None of the items in this mod are craft-able and are meant to be acquired in creative mode. Recipe mods can be used to create recipes of items if the server admin desires.
Refer to the project wiki page for details of how these peripherals are used.
What's it good for?
In-Game Interactive Biome Map
Map program
I wanted an Amidst-like program that could be used in a multiplayer server. I used the TerraFormer to pull biome ids from the world. I then mapped these biome ids to colors and streamed them to common vanilla maps with the Cartographer. The blue targets around the map are used to move the map around and zoom in/out by clicking them with the Universal Remote at a distance. The Remote Receiver gathers these click events and updates the display. By clicking on the map you are told the coordinates and the biome name via direct chat(only the clicking player sees the chat). This is all driven by a ComputerCraft command computer. The performance is pretty decent. The biome information is pulled from Minecraft's functions directly so it doesn't matter if you're using modded biomes like from Biomes O'Plenty. The areas can be scanned regardless of whether they've been visited or not.
Interserver Block Mapping and Transfer
When moving from 1.7.10 to 1.12.2 there were plenty of modded blocks that didn't make the update whether for block ids changing names or just dropped completely. I ran the 1.7.10 server and the 1.12.2 server at the same time and connected them via a network link. I used a standard command computer in 1.7.10 and transmitted the world's block information via the regular http methods. On the 1.12.2 server I ran a command computer with an attached WebModem peripheral to receive the information being sent from the 1.7.10 server's command computer. I created a translation table in Lua on the 1.12.2 server and placed the blocks in the world at the coordinates. Since the map generation between 1.7.10 and 1.12.2 was unchanged I as able to save our beloved old structures and put them right where they belong on the new 1.12.2 server.
This method of transferring information between servers with the WebModem can be used for interserver build collaborations, imaginative games, or just transferring builds and messages.
Other Ideas
- Pull images from the web and transfer the pixels to a minecraft map with the Cartographer
- Make interactive touch displays driven with the Remote Receiver and Cartographer
- Set and display claims on a world map in a friendly multiplayer server
- Drive a villager shop from a website with php/sql to control sold items and their prices with the WebModem
- Use a remote to identify a location for a ComputerCraft script to build a structure, erase a chunk, place mob spawning bounds etc.
- Use touch buttons for identity based access into server vaults and prisons.
- Use Command Potions with the proxy command to provide token based admin-like commands to survival players. Such as changing the time of day.
- Link real world Apache/PHP server with a gameworld WebModem peripheral and create maps of the world on the web.
Frequenty Asked Questions
Q: Will you port this to a newer/older version of Minecraft?
A: Yes. I currently intend to eventually port this to 1.18.2. Though I'm not sure when I'll have the time to get it done. I also need this mod to be at 1.18.2 for my own uses. Please refrain from asking about it, it won't make it come any faster.