Lode Loader - it loads lodes!
This modification provides you with a config file, that enables any custom ore to be found and excavated by Immersive Engineering's Core Sampler drill and Excavator. Below is an example config file and explanation of usage:
[
{
"unlocalized_name": "Anthracites",
"mineralChance": 80,
"failChance": 0.2,
"ores": [
"oreCoal",
"oreDiamond"
],
"chances": [
0.99,
0.01
],
"localized_names": {
"pl_PL": "Antracyty",
"en_US": "Anthracites"
}
},
{
"unlocalized_name": "Phosphates",
"mineralChance": 20,
"failChance": 0.2,
"ores": [
"oreApatite",
"oreSaltpeter"
],
"chances": [
0.7,
0.3
],
"localized_names": {
"pl_PL": "Fosforyty",
"en_US": "Phosphates"
}
}
]
- "unlocalized_name" - default name of the added lode ("desc.ImmersiveEngineering.info.this") should be written as one word, no spaces, as short as possible.
- "mineral_chance" > 0, each ore lode you add here redistributes the chance to find a chunk with them proportionally
- "failChance" >= 0, when digging, this is the probability of an empty "spoon" in the excavator
- "ores" and "chances" - ore dictionary names of ores and the respective chance that the current excavation gives you that ore "chances" have to total 1
- "localized_names" - provides translation strings for the added lodes