Скачать Health Indicators — Minecraft Моды — ModStock
Health Indicators

Health Indicators

Активный

Установок

0

Последнее обновление

1 месяц назад

Версии

1.20.1 — 1.21.5
Клиент
Fabric
Neoforge
Quilt
Мобы
Социальные
Утилиты

This mod displays other Players and Entities' health above them in the form of a health bar.

Image of a player with a floating health bar above their head

Features

This mod displays a highly-configurable health indicator (and optional armor indicator) above all entities that corresponds to their healths. The indicators have the following filters, where you can enable/disable visibility based on:

  • Entity Categories (Hostile, Passive, Players, Self)
  • Entity Types (eg: minecraft:pig or aether:aerbunny)
  • Player Names
  • Entities that have been attacked,
  • Entities that have been damaged
  • Entities that you are looking at
  • Entities that are within a certain distance

You can also adjust the

  • Size
  • Offset
  • Indicator Type (Hearts | Number)
  • Percentage Based Health
  • Text Color

Futher QOL features:

The indicator changes texture and appearance based on the effects the entity has, just like vanilla. The indicator will

  • Turn green if the entitiy is Poisoned,
  • Black if they are Withering
  • Display yellow hearts seperately for Absorption.
  • Vibrate if the entity has Regeneration
  • Change textures for Hardcore.

All the above can be disabled in the config if you don't like it.

More Details

Mod Keybinds Note: These are all default keybinds. They can be modified like any other keybind: by going into Options > Controls > Keybinds - Enable Health Indicator: ```Left Arrow``` - Increase Indicator Offset: ```Up Arrow``` - Decrease Indicator Offset: ```Down Arrow``` - Override Config Filtering: ```Right Arrow``` - Enable Armor Indicator: ```Right Shift``` - Open Config: ```I```
What attributes can I change in the config? - Indicator Type: Whether to display a floating health bar (like in the picture) or a numerical value. - Show Effects: Whether to change the textures of the indicator if the player has poison/wither/regen/freezing effects - Display offset: The health bar can be raised or lowered in the config. You also have the option to set a keybind to raise/lower it. - Step size: You can set the step size of the keybind in the config. With this, you can modify the amount the health bar is raised/lowered per click. - Size of the indicator: The indicator size can be modified in the config. - Percentage based health: The indicator can display health in percentages instead of a hard value - Toggle rendering: Health bar rendering can be disabled for specific entity types (Passive, Hostile, Player, Self) - Indicator can also be toggled to - Show only after you have hit the entity. - Show only if you are looking at the entity - Show only if the entity has been damaged (not at full health) - Not show for specific mobs/players. This can be set in the blacklist
Участники проекта
jaredlll08

jaredlll08

AdyTech99

AdyTech99

Разработчик