

Fallen Origins
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Fallen Origins is large expansion for the Origins mod.
This mod was made to play in the 1.20.1 version of the Fallen Realms modpack (still WIP/unreleased), so if you want to play it out of the modpack you will need to install all the dependencies, which can be found at the bottom of the Curseforge Page, the optional dependencies are the ones you can install, which will only make it so bosses from those mods can drop the Evolution items.
But what does this mod has to offer?
It includes custom origins, all with reworked abilities, evolutions for every one of them, and some custom spells for the Iron's Spellbooks mod. And more to come!
To evolve your origin, you will need to defeat the Ender Dragon, which when killed, will drop an evolution item, to use it, simply press right click. You'll be able to see all the changes done to your origin by pressing (default) "O" keybind.
Feline -> Bastet
Elf -> Moon Elf / Wood Elf / High Elf
Dwarf -> Dwarven Lord
Plague Victim -> Pest Doctor
Imp -> Incubus
Enderian -> Ender Titan
Gorgon -> Medusa
Siren -> Sea Serpent
Revenant -> Death Caller
Phantom -> Death Spirit
Elytrian -> Specter
Goblin -> Ogre
Yeti -> Ice Titan
Petrify -> A spell that when casted turns anything except bosses into stone, works like the Gorgon's ability from Ice and Fire. Class: Evocation
Water Slash -> A spell that when casted shoots a water slash in front of the player. Class: Ice
Water Geyser -> A spell that when casted on an enemy launches and damages them. Class: Ice
Aerial Dash -> A spell that when casted dashes forward, dealing damage to enemies, works like Burning Dash but scales with evocation spell power. Class: Evocation
Ender Stomp -> A spell that when casted stomps the ground dealing AOE damage in front of you, works like Stomp but scales with Ender spell power. Class: Ender
Reenabling some of the Origins from Medieval Origins Revival and giving them custom powers
New evolution for the Siren: The Leviathan
An origin for new players: Variant Human, can evolve into Werewolf or Vampire
New origin: Cursed (Name not finalised yet)
New origin: Trickster
Items that strenghten the Origin's spell abilities by 1% (adding +1% damage to it)
Colored descriptions & powers for the Origins, this is only to make the descriptions less flowed together
For more ideas go to the mod's github, and suggest things at the Issues tab
- Apothic Attributes (AttributesLib)
- Iron's Spells 'n Spellbooks
- Medieval Origins Revival [Forge/Neo/Fabric]
- Origins (Forge)
- Origins: Classes (Forge)
- Ice and Fire: Dragons