
Epic Fight - Give Me a Sanji
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This small mod allows you to use the "Epic Sanji By Reascer" moveset in Epic Fight 1.20.1 in the versions of Epic Fight where it is incompatible.
Important: "Legacy" is now for Epic Fight 20.9.7↓ and those without that prefix are for Epic Fight 20.10.2↑
Usage (Information valid only for Lazy Utilities 2.1.6 or higher):
Once this mod and its "Lazy Utilities" dependency are installed, a folder will be created in your "mods" folder.
"Lazy Utilities/epicfight"
Add the "Epic Fight - Epic Sanji" mod by Reascer there...
This will allow THIS MOD (Lazy Utilities) to use it as a portable library. If you DON'T, this mod (Give Me A Sanji) will not work correctly although you can still use it.
You can add the file to the (mods\Lazy Utilities\epicfight) folder even within the game; just remember to run the corresponding command to restart the mod, but be aware that this can be performance-intensive and ineffective in some cases.
Once you start the game: If this is your first time loading the mod or the mod's configuration has changed because you've added or removed files, you'll see this tab. Let me explain what each one does...
When everything is going well: This means that everything SHOULD work fine, if it fails the problem is beyond my control, but there are solutions, just look below...
Since "everything is fine," it's a good idea to confirm the loading order of the resource packs, as if they are incorrect, this mod won't work properly.
Since there are two ways to operate, here is an example of what the order should be.
Incorrect | Correct |
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Incorrect | Correct |
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And the mod should look like this, in the mods tab...
When you are missing a file: This screen will appear if you haven't installed the corresponding file.
Or if you've changed the file extension, modified internal files, and, if it's a .jar file, deleted the mods.toml file.
This indicates that the file to be manipulated doesn't exist or wasn't recognized, and therefore the mod won't be able to perform its functions or run animations.
When it fails, but can be fixed: This screen appears if a file is invalid due to being written incorrectly. Typically, when a write fails, the file is emptied and deleted. If you click the button on the left, it will allow you to restart the builder. This allows you to rewrite the files, including the empty file and ignoring previously written files, making the restart process take less time than the initial load.
This error usually occurs if something is compromising your disk's write speed.
When the mod fails, serious: This means that during the execution process of the mod the system failed, this is usually accompanied by an Exception, therefore the continue button will not appear to you because the game has crashed during loading, in this case I am simply testing that is why the button appears.
Additional concepts: If you choose to add the file before opening the game, nothing happens. You can run the following command:
"/lazy-utilities epicfight-utilities addons-client build"
If you want, you can run this command, which is more precise: "/lazy-utilities epicfight-utilities addons-client rebuild"
This will relaunch the mod once the process completes and the resources haven't been reloaded. Do this yourself using F3+T.
Use and testing:
Additions:
Adds a passive skill book, "Conqueror's Haki," which deals 10 damage in a wide area and knocks back enemies hit. It is cast by crouching and using an item (right-click). It can only be cast at full stamina and consumes half of that stamina.
Adds a guard-type skill book, "Armament Haki," which allows the player to enter an Armament Haki state.
"Cast": The skill will be cast while in a standby state and does not consume time or lifespan. The skill will listen for damage to the player or another entity to enter the "active" state.
Active: The ability reduces all damage dealt to the player by 50% and increases all damage dealt by the player by 50%. If the player is hit, it will generate dark particles around the hit entity or the player, and hits will have an extra sound.
Cooldown: The ability goes on cooldown and cannot be recast, nor can it enter the "Cast" state. Once the cooldown ends, the ability can be recast.
The previous books can be found in sunken ships or underwater ruins, so explore the ocean!
Attack Moveset
It also adds Epic Sanji's set of attacks and the innate ability "Diable Jambe", where the player's hits burn enemies, and the player's leg will be engulfed in fire particles.
The Developer speaks:
Is this mod a Port?
No, this mod does not qualify as a port because:
-It does not reuse or modify the original source code.
-It does not rely on the original animations or assets internally.
-It does not distribute any code/assets from the original work.
-It requires the original file as a dependency (as a portable library if it exists on your system).
What it actually does:
-Reads resources dynamically only if the original file is present on the system.
-Wraps/adapts those resources without embedding them.
-Executes its own independent code (no direct inheritance from the original).
I saw a configuration file, what is it for?
Allows you to configure the output of the Skill that this mod adds, it's really a small test, you can use (skill type) "EPICFIGHT" or "ELEMENT", Using "ELEMENT" changes gameplay in several ways, modifying the damage type, modifying the burning type, etc. It's a setting that would go into "Experimental" if you want to see it that way.
Why are the sounds, particles and effects different?
That's a good question!