
EnviroMine continuation
Активный0.0
Установок
0
Последнее обновление
1 неделю назад
Версии
1.7.10
Клиент и сервер
Forge
Приключенческие
Оружие и броня
Еда
Игровые механики
EnviroMine continuation
based on EnviroMine for Galaxy Odyssey by AstroTibs
DEPRECATED
Development is currently suspended.
The latest version of the mod is 1.3.148-FINAL
Apart from fixing critical bugs, no more changes are planned
REQUIRES UNIMIXINS
IMPORTANT:
For most things in this mod to work correctly, do the following: Enviromine menu - Custom Editor - Profile settings - default_settings.cfg - Config - Generate Defaults - true
Please note, this is a very long process! may take up to 30 minutes of real time if you are using a large modpack
Physics for blocks is disabled by default!
To use it, go to: Enviromine menu -> Custom editor -> Profile settings -> default_settings.cfg -> general -> Enable Physics -> true
,
Differences from the Galaxy Odyssey version:
- Updated build script, thanks to GTNH!
- Rewrite Biome temperature system depending on the weather | day/night cycle (github, changelog 1.3.139)
- Added the ability to change a huge number of hardcoded values
- Added Compatibility with Hbm's Nuclear Tech
- Added Compatibility with Hbm's NTM Space (fork)
- Added Compatibility with Serene Seasons
- Added Compatibility with Mekanism's gas mask
- Added Compatibility with thaumcraft leaves
- Added Hardcore gases option, with it, all gases will become invisible (disabled by default)
- Added More sanity debuffs
- Added a bunch of configuration options related to the characteristics of gas poisoning
- Fixed a bunch of logic errors with gases
- Fixed a bug where the sound of the gas mask was played even when the game was paused
- Fixed a bug that caused
/envirostat set air
didn't work
And MUCH, MUCH more
Credits:
Funwayguy, GenDeathrow, thislooksfun - original mod