
This is a work in progress port of Dungeons Mobs. More features will be added as I learn more about modding.
Features
Mobs
- Jungle Zombie
- Frozen Zombie
- Icy Creeper
- Mossy Skeleton
- Sunken Skeleton
- Watchling
- Snareling
- Blastling
- Redstone Golem
- Squall Golem
- Whisperer
- Wavewhisperer
- Leapleaf
- Wraith
- Endersent (spawns in most modded strongholds, but not vanilla ones)
- Mountaineer
- Mage
- Skeleton Vanguard
- Royal Guard
- Fungus Thrower
- Windcaller
- Geomancer
Other Changes
These can be disabled via config
- Husks are larger, slower, & tankier
- Spiders shoot webs at the player
- Mooshrooms are hostile
Known Issues
- Squall golem doesn't play its wake up animation (this is Geckolib's fault)
- Royal guard has a slight texture issue
Dependencies
- Geckolib
- Curios (built for curios 1.10)
Roadmap
- Stop depending on Geckolib (eventually)
- Make the artifact bar render (eventually)
- Port the summoning system (sooner than I'd like)
- Improve the endersent's AI (after we stop depending on Geckolib)
Credits
- Preston & Nicco: Beta testing
- Potionseeker: Improving traps & spider AI
- JC, Dimensional Traveler: Warped effect texture
- Andrejulio: Providing excellent wisdoms
- The original dungeons mobs team: Creating the original mod