
Cool as ice Weapons!
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Currently, this mod only has one weapon. We will be adding more of them really soon
THIS MOD REQUIRES GECKO LIB
Weapons:
Weapons:
GRINDING CANON: This canon will consume cobblestones in the player's inventory as ammunition. (this weapon has a walk speed penalty while holding them.
Controls:
Right-Click to shoot
Sneak + Right-Click to do a powerful shot will do more damage (Requires Compressed Rocks which are crafted with 9 stones blocks)
You can also melee with this weapon
Basic Mechanics:
On shooting an entity the canon ball will drop and then explodes with low damage explosion. (15 percent for each mob in the area to be caught on fire)
On ground impact, the canon ball will not spawn instead it will explode constantly inflicting slowness on mobs in the area.
Tips: 1. You can launch yourself upward if you shoot a powerful shot against the floor.
Shooting a mob that is registered as a flying mob will cause them to fall down and be unable to fly for a few seconds. (such as Phantoms and Ghases)
--------------------Upgrades----------------------
Common Enchantments:
Canon Firepower: Increases projectile damage. (Max out the enchantment for flaming damage)
Canon Reload speed: Decreases reload time. (Max out the enchantment for special reload animation)
Quake's Foot: Remove Walk Speed Penalty. (Max out the enchantment for speed buff while using the weapon)
Steel Barrel: Basically unbreaking.
Uncommon Enchantments:
Turbine Canon: While the canon ball is traveling it will release a powerful wind that pushes mobs away. (This only works with a powerful shot)
Tips: 1. The powerful wind will kill Vex instantly.
2. For Any mob that is registered as a flying mob the wind will cause them to fall down and be unable to fly for a few seconds. (such as Phantoms and Ghases)
Hypnotic Fumes: Inflict hypnotic effects on mobs the effect will get even more powerful the more low the mob is. (the effect can also be inflicted through the turbine canon's wind)
Type: Target confusion (only works with mobs has less or equal to 60 maximum health points)
Phase 1: The mob's health is more than LV.1:(15 percent for any mobs / 25 percent for zombies) LV.2:(20 percent for any mobs/ 35 percent for zombies)
Mobs will try to attack any ignited canon balls.
Phase 2: The mob's health is lower than LV.1:(15 percent for any mobs / 25 percent for zombies) LV.2:(20 percent for any mobs/ 35 percent for zombies)
Mobs will try to attack any nearby mobs around it
Type: Uncontrollable Movement (only works with mobs has less or equal to 35 maximum health points and the enchantment has to be maxed out at LV.2)
Effect: When the mob's health is lower than 45 percent they will start twitching are randomly walk in random directions. (Effects will get even more severe the lower the mob's health is)
Tips: 1. The effects may not work with mobs with certain AI such as Ravagers and Ender Dragons.
2. It certainly does not work on players.
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Big Copper: this double-barreled gun shoots out 19 pellets of copper dealing area damage
(BIG DIAMOND): Basically deals more damage
Right-Click to shoot
Sneak + Right-Click to do a slug shot which shoots further and more accurately and goes through mobs setting them on fire.
Basic Mechanics:
1. on block collision the pellets will break dealing small area damage.
2. the pellets sometimes go through mobs.
3. unlike other typical shotguns you do not get bonus damage by getting a point-blank shot.
4. sometimes pellets deal critical damage.
5. despite being a really powerful weapon its ammunition can be quite costly.
ENCHANTMENTS
Both are enchantments that can only be found in treasures.
Frigid rider. (Small chance of freezing enemies)
Festive shot. (On entity impact it breaks into a fire bomb)
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Demonstrations
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