
Calm Mornings
Активный0.0
Установок
0
Последнее обновление
3 месяца назад
Версии
1.18 — 1.21.1
Сервер
Forge
Neoforge
Игровые механики
Мобы
Утилиты

Calm Mornings will look for any Hostile mobs(with notible exceptions), within a specified radius around a player upon waking up, and despawn them. This was done to help "simulate" the movement of monsters during the night.
No more creepers waiting right outside your doors, making your morning strolls a little calmer.
Info:
This mod is highly configurable, and most aspects of what this mod does can be adjusted to suit your needs.
#General Settings
[general]
#Use list instead of built-in rules for despawning?
enableList = false
#List of mobs to despawn. [Requires enableList]
#Formatting: ["minecraft:zombie", "minecraft:*", "<modId>:<entityId>"]
mobs = ["minecraft:zombie", "minecraft:skeleton", "minecraft:spider", "minecraft:creeper"]
#Adds mobs to despawn group. Mobs in blacklisted are prevented from despawning.
#Allowed Groups: boss, monster, villager, creature, ambient, construct, misc, blacklisted
#Formatting: ["minecraft:villager:villager", "minecraft:*:creature", "<modId>:<entityId>:<group>"]
groups = ["minecraft:ender_dragon:boss", "minecraft:wither:boss", "minecraft:warden:boss", "minecraft:villager:villager", "minecraft:wandering_trader:villager", "minecraft:iron_golem:construct", "minecraft:snow_golem:construct"]
#Range Settings
[range]
#Should difficulty based range scaling be enabled?
#Difficulty Scaling: EASY = base | NORMAL = base / 2 | HARD = base / 4
enableScaling = true
#Horizontal radius to check for mobs to despawn.
#Range: 0 ~ 256
horizontalRange = 64
#Vertical radius to check for mobs to despawn.
#Range: 0 ~ 64
verticalRange = 16
#Conditional Checks
[checks]
#Player must sleep before this time to allow despawning.
#Allowed Values: MORNING_E, MORNING, MORNING_L, NOON_E, NOON, NOON_L, EVENING_E, EVENING, EVENING_L, NIGHT_E, NIGHT, NIGHT_L, DISABLED
lateCheck = "NIGHT_L"
#Latest time the player can wakeup to allow despawning.
#Allowed Values: MORNING_E, MORNING, MORNING_L, NOON_E, NOON, NOON_L, EVENING_E, EVENING, EVENING_L, NIGHT_E, NIGHT, NIGHT_L, DISABLED
morningCheck = "MORNING_E"
#Should non-sleeping players prevent despawning around them?
playerCheck = true
#Group Checks [Requires enableList]
[checks.group_checks]
#Check boss group?
bossCheck = false
#Check monster group?
monsterCheck = true
#Check villager group?
villagerCheck = false
#Check creature group?
creatureCheck = true
#Check ambient group?
ambientCheck = true
#Check construct group?
constructCheck = false
#Check misc group?
miscCheck = false