
AE2 Unofficial Extended Life
Активный0.0
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21
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1 год назад
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Using custom ME Drives (such as multipart ones from ExtraCells2) may display ghost items in the ME system!
This is a Fork of Applied Energistcs 2 since the 1.12.2 version is no longer supported.
The following changes/fixes/issues may no longer apply to newer version as they probably were fixed/reimplemented/rewritten
Changes so far:
Design changes/breakages:
- ME Interfaces no longer spill items of one pattern on other faces
- ME Interfaces now push patterns in round-robin (Interfaces, then sides)
- Native support for oversized slots and large cells, fixing many issues with int overflows
Fixes:
- Fix GregTech machines appearing with "unnamed' or "Draconium Lens" on the Interface Terminal on specific situations.
- Add Memory Card support for Fluid Interfaces, Import/Export/Storage busses and Level Emitters (this fix was upstreamed to AE2 for MC 1.16)
- Storage Buses now hide/show inaccessible items as configured.
- Exclusive Blocking Mode for GTCE (shapes, molds and configured circuits do not block GTCE machines)
- Blocking modes default to block on any item in the inventory the entity exposes
- Fuzzy includes items that report that they're damageable, but report a maxDamage of 0 due to an incorrect item implementation.
- Auto-crafting of Basic and Resonant Capacitors from Thermal Expansion is now possible
- Fix CME exceptions on the Energy Grid
- Fix AE going offline even with enough power by always extracting from the local buffer last
- Fix IO-Port copying craftable flag into items
- Fix NBT of old items not clearing on drives that reached 64 types once
- Backported some security changes to work around the issue of blocks from PackagedAuto and AE2Stuff dropping as items in certain circumstances
- Fix auto-crafting assuming container items will be returned when used on processing patterns
- Fix Matter Condenser not replenishing items after extraction without receiving a new item for conversion
- Add support for damaged IC2 Items
- Increased Internal buffer of ME Chests to allow withdraw of more than 40 items at a time.
- Fixed auto-crafting not recognizing simulated returned items properly (like empty buckets)
- Backport of #5823 - try emptying interfaces first before handling crafting jobs
Performance:
- Added @talchas fixes for large channel-less AE networks.
- Implemented StorageDrawers slotless itemrepository.
- Removed CraftedEvent calls (really bad lag with CraftTweaker versions before CraftTweaker2-1.12-4.1.20.626)
- Count items set in interfaces before queuing crafting for them needlessly
- Backported b7ca98d ( Avoid copying items on simulated item extraction )
- Level Emitters functions are now cached where possible
- Reduced Import Bus insert simulation to 1 before real insertion (if possible)
- Backported itemlist re-implementation along with pattern changes to avoid CraftingManager fallback issues
- Instead of recalculating all the content of the network on every change, the changes are now tracked properly and applied them to the cached list of items
- ME auto-crafting now uses the cached storage (the same list you see on the terminals) instead of a full network extraction to get the items available
Features:
- Added wireless versions of Pattern, Fluid and Crafting Wireless Terminals, as well as Magnet Card. Can be disabled in config.
- This mod is still compatible with p455w0rd's wireless terminals.
- Infinite range is obtainable by placing a Quantum link card into an active Quantum Bridge. No need for cards for the terminals
- Magnet can be configured in a Cell Workbench
- Add support for RecipeStages and ItemStage. - By TheAirBlow
- You need to add the following into a CraftTweaker script:
- mods.recipestages.Recipes.setPackageStage("appeng", allStages);
- Added Fluid Configuration Terminal
- Implemented an Interface Configuration Terminal
- Memory Card can now copy and paste Encoded Patterns between ME Interfaces, given the player has enough blank patterns, or the Interface has enough patterns already in it
- Added ability to rename AE parts and tiles with a cutting knife (by YoungOnionMC)
- Maximum size of the ME Controller multiblock is now configurable. (by YoungOnionMC (?))
- Added GTEU p2p. 5% energy tax is deducted as transfer loss
- Blocking mode now reads entire subnets
- point main network toward a subnet for 1:1, or point sub-networks toward the main interface for up to 5 sub networks per interface.
- blocks on any item that shows as stored in the subnetwork
- Auto-crafting of substitutes
- Due to confusion of the items marked as missing on the crafting tree, as they would belong to a replacement of an item in the pattern, it default to disabled on config
- N:N P2P
- Additional P2P inputs can be added by holding the memory card on the off hand
- Allowed shift-clicking patterns into Interface Terminal
- Allowed for math expressions in the craft amount text box
- Fixed Interface Terminal search for inputs not checking more than the first input in any given pattern
- Changed Meteor Compass to target Skystone Chests instead of Skystone, and only naturally spawned ones, not player placed
- Improved Color Applicator: now changes color automatically when dye runs out, allows painting cables automatically when held in offhand, allows selecting color when middle-clicking on a colored tile with the applicator in main or offhand
- Added blue light to ME drive/chest when the cell is completely empty
- Retextured many blocks and parts to be on par with modern AE2, improved smart and covered cable models
- Added toasts for when crafting jobs are completed or cancelled (configurable, default enabled)
- Improved cable hover outline box and add part placement preview render (configurable, default enabled)
- Corrected landing/running particles for cables
QOL:
- Added "Highlight Interface" button to Interface Terminal ("cube" button on the left of the Interface slots)
- Added a bar to the Interface Terminal that searches by inputs (the one on the left, also searches by Interface name)
- Shortcut to Molecular Assemblers with free slots on the Interface Terminal (by @Theisyat)
- Toggle button on interface terminal to hide full interfaces
- JEI "U", "R" and "A" (Usages/Recipes/Bookmark) now work on the Crafting Status GUI. (the one that shows the total items to craft, and what's missing)
- Patterns can now be made with items currently showing on JEI. ( This is overriden by Just Enough Energistics. )
- Added multiplier buttons to the Pattern Terminal for processing patterns
- Switched crafting terminal JEI search to fuzzy mode. If the recipe uses a damageable item, AE will try to grab it (e. g., damaged tools)
- Encoded patterns now stack up to 64 (holding shift and clicking the encode arrow will transfer the encoded pattern to the player inventory)
- Encoded patterns can be dragged on the Interface Terminal.
- Storage and Conversion Monitors now also accept fluids
- Draggable JEI ghost items (also works on bookmarked items. SHIFT + Click will move the hovered item into the first free target slot)
- JEI now auto switches between crafting and processing patterns
- GTCE blocking mode work through Phantomfaces from Actually Additions
- Shift-clicking blank patterns into the Pattern Terminal will try to fill the blank pattern slot first
- Mismatched simulated/real item count (most often due to Compacting Drawers) will now tell the player which item caused the failure when trying to start a craft
- Added Pattern Expansion cards, each adding an extra row of patterns to ME Interfaces, up to 3 cards. Each card will increase the interface idle power draw by 4 times
- Added Extended Pattern Terminal that allows encoding Processing Patterns of up to 16 inputs and 6 outputs
- Added OreDict Storage bus
- Show "Craftable" tooltip on terminals, for craftable items (by FakeDomi)
- Automatically request new computation of a job if it couldn't be started due to items being used between the calculation start and clicking the start button (by FakeDomi)
- Add tooltips to preview cell contents
- Increase Fluid interfaces to 9 tanks, and allow each tank to hold up to 64 Buckets with capacity cards.
- Interfaces can now hold up to 512 items in each slot
- Move JEI items away from some buttons and ME Slots that would overlap
- Remove channel count from TOP/Waila if channels are off
- Allow the charger to accept items oredicted with "crystalCertusQuartz"
- The terminal will try to hold the items in place if the user is hovering over an item while SHIFT is being held down
- Crafting nodes will only count to the total byte amount if they actually crafted or extracted something
- Added a tall mode for the interface terminal
- Fixed wireless access point energy display
- Fixed level emitter and IO port redstone mode buttons
- P2Ps will now drop as their type instead of ME tunnel when mined with a pickaxe
- Added Sticky Card, making it possible to define exclusive destinations for items/fluids
Hotkeys:
- Added ALT in addition to middle-click as a way to request crafting of items already in stock on terminals (by FakeDomi)
- Implemented mousetweaks API. AE2 custom keybinds now work. (Try right clicking and use the scroll-wheel on the terminals)
- Holding SHIFT and scrolling UP and DOWN will increase the items set on the configured slots of Interfaces and Pattern Terminal (processing mode)