

The Walkers mod adds a variety of new features into Minecraft that aim to change the direction of the Mob System and Night stage throughout the game.
It is recommended you play on 'HARD' or 'HARDCORE' mode with the walker mod instead of the regular 'Peacefull' 'Easy' & 'Normal'.
Features + Images:
- Infection system
[2 stages]
- Reanimation on death when infected

[All entities, not just the player]
- More 'Zombie' / Walker variants
[Includes: Walkers, Rotters, Biters,
Variant Walkers, Zombie Pigs &
Zombie Cows]
- Random Walker strengths and speed

- Walkers & Zombies don't burn in daylight
[If you have zombies enabled.]
- 'Wasted' Biome
[Full of the undead and littered
with a decaying environment]
- Survivor Mob
[A passive mob that will group up with
others and just generally live, they are
useful in villages and the wild for attacking
the undead]
- Custom Walker Animations
[Includes: new walk animation, new sprint
animation, new attack animation, new die
animation]
- 7 Advancements
[Yes, in a way this mod can be completed
- even in Hardcore]
- Infected skin & infected flesh
[On eaten will infect the player. Used to craft Walker Flesh Clothing]
- Walker Flesh Clothing
- Removed Zombies & Zombie Villagers
[They got replaced by the new undead types]
How it works:
* Getting infected is a 70% on hit from any 'undead' mob that isn't a Skeleton or anything else, ect..
* 30% change of getting Adrenaline on getting infected
* All infected entities (except cows and pigs) will turn into a random undead walker once the infection has either played out or they have died whilst infected prematurely. Pig & Cows do the same - except with their own undead variants.
* Walkers will attack: Villagers, Survivors, Players, Pigs, Cows & Horse.
* Zombie Cows & Pigs will also attack Chickens.
INFORMATION
* Using this mod in a mod pack is fine, with credit of course.
* Using this mod in a YouTube playthrough is fine, with credit of course.
* Making a 'Fork' of this mod is okay with me, with credit of course.