
This mod changes the calculation of research team cost increase to support players that start playing later than rest of the team.
Main goal of this mod is to remove the need to leave the research party if rest of the team has some mod researched.
Instead of basing the cost only on the party size, this mod calculates it based on number of people that do not have the mod researched.
For example:
3 people play in research group with and have AE2 unlocked if 2 more people join this team they can buy the mod for price of 2 players (50% increase) instead of price of 5 players (200% increase).
Using this mod is as effective manually leaving and rejoining the party, but still less effective than if you are in a party from the get go.
Required on both to work properly, but clients without the mod can join server with the mod and vice versa.