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Vault Hunters Extra Game Rules

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Vault Hunters Extra Rules


This simple mod adds 2 new Game Rules to allow more adjustments to the Vault Looting.
This mod works extremely well with "Arcade Mode".

Game Rules

vaultExtraCopiouslyDropModifier (default: NORMAL) - the increase of drops from copiously triggering.

  • LEGACY: 0.5x - reduces the drop from copiously in half
  • NORMAL: 1.0x (default) - no change
  • PLENTY: 2.0x - double the drop from copiously
  • EXTREME: 3.0x - triples the drop from copiously

vaultExtraCoinDrops (default: NORMAL) - the chance of increased coin drops from mining in the vault

  • LEGACY: 0.5x - reduces the drop from coins by half
  • NORMAL: 0.0x (default) - no change
  • PLENTY: 1.0x - increases the coin quantity by 1
  • EXTREME: 2.0x - increases the coin quantity by 2

vaultExtraSoulShardDrops (default: NORMAL) - the increase of soul-shard drops from killing mobs.

  • NONE: 0.0x - no soul shard drops
  • TURTLE: 0.33x - 1/3 of the soul shard drops
  • SLOW: 0.5x - 1/2 of the soul shard drops
  • NORMAL: 1.0x (default) - no change
  • PLENTY: 2.0x - 2x more soul shard drops
  • EXTREME: 3.0x - 3x more soul shard drops

vaultExtraCompletionExperienceModifier (default: NORMAL) - the vault completion experience multiplier

  • NONE: 0.0x - no experience for completing the vault
  • TURTLE: 0.33x - 1/3 of the experience for completing the vault
  • SLOW: 0.5x - 1/2 of the experience for completing the vault
  • NORMAL: 1.0x (default) - no change
  • PLENTY: 2.0x - 2x the experience for completing the vault
  • EXTREME: 3.0x - 3x the experience for completing the vault

vaultExtraBonusExperienceModifier (default: NORMAL) - the vault bonus experience multiplier

  • NONE: 0.0x - no experience for completing the vault
  • TURTLE: 0.33x - 1/3 of the bonus experience from the vault
  • SLOW: 0.5x - 1/2 of the bonus experience from the vault
  • NORMAL: 1.0x (default) - no change
  • PLENTY: 2.0x - 2x the bonus experience from the vault
  • EXTREME: 3.0x - 3x the bonus experience from the vault

vaultExtraReusePedestals (default: false) - whether to allow reusing crake pedestals and lodestones in the vault

  • true - allows reusing crake pedestals and lodestones in the vault
  • false (default) - no change

vaultExtraAllowFlaskUseWhilePause (default: false) - whether to enable the player to use Respec Flask while the vault timer is stopped

  • true - allows drinking Respec Flask in the vault while the timer is stopped
  • false (default) - no change

vaultExtraAllowTrinketSwapWhilePause (default: false) - whether to enable the player's ability to swap trinkets while the vault timer is stopped. Note: swapping will not restore "usage"

  • true - allows swapping Trinkets in the vault while the timer is stopped
  • false (default) - no change

vaultExtraAllowCharmSwapWhilePause (default: false) - whether to enable the player's ability to swap charms while the vault timer is stopped. Note: swapping will not restore "usage"

  • true - allows swapping Charms in the vault while the timer is stopped 
  • false (default) - no change

vaultExtraMaxPlayerLevel (default: value from VaultLevelsConfig) - allows changing max vault level via gamerule

  • [number] - integer number. Allows any value, but going above 100 may require adjusting VaultLevelsConfig JSON to give XP increment for them. 

vaultExtraSpiritSpawnLocation (default: default) - allows changing where spirits spawn via gamerule.

  • DEFAULT - uses vault hunter basic logic: try player bed, if not then try to find a random spawn point for player.
  • PORTAL - if a player bed is not available, then use the vault portal location.
  • ALWAYS_PORTAL - always use the vault portal location.
  • WORLD_SPAWN - if a player bed is not available, then use the world spawn location point.
  • ALWAYS_WORLD_SPAWN - always use world spawn location point.
Locally stored player rules.

vaultExtraLocalizedGameRules (default: SERVER) - whether the game rule targets just a player, all in a vault, or the whole server.

  • SERVER - the game rule will target all players on the server.
  • VAULT - the game rule will target all players in the same vault. (by owner)
  • PLAYER - the game rule will be targeted by every player separately.
  • a new command for player `/extra_rules set <gamerule> <value>`

This part was implemented by ItsWormy. A huge thanks to him.


Rules that players can change:
  • vaultExtraCopiouslyDropModifier - (default: VAULT)
  • vaultExtraCoinDrops - (default: VAULT)
  • vaultExtraSoulShardDrops - (default: SERVER)
  • vaultExtraCompletionExperienceModifier - (default: PLAYER)
  • vaultExtraBonusExperienceModifier - (default: PLAYER)
  • vaultExtraReusePedestals - (default: VAULT)
  • vaultLoot - (default: VAULT)
  • vaultCrystalMode - (default: PLAYER)
  • vaultExtraAllowFlaskUseWhilePause - (default: VAULT)
  • vaultExtraAllowTrinketSwapWhilePause - (default: VAULT)
  • vaultExtraAllowCharmSwapWhilePause - (default: VAULT)
  • vaultExtraMaxPlayerLevel - (default: SERVER)
  • vaultExtraSpiritSpawnLocation - (default: SERVER)

NOTE:

  • The Vault Hunters LOOT game rule will not affect the experience. That is delegated to the new 2 flags.
  • Coins are increased similarly to the chest content, but it will be in fixed quantities, so with `normal` it will be 1, `plenty` it will be 2, and `extreme` it will be 3.
  • Copiously drop modifier will be triggered only if copiously is triggered. And it will multiply the original outcome of it.
Project members
BONNe1704

BONNe1704