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Variant Origins VOL 0

Variant Origins VOL 0

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Variant Origins VOL 0

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Anxious Arachnid 

You have a strong poison to weaken your enemies to make them easier to take down!

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Poisonous Strikes +

You use your venom to coat weapons to poison your foes.

 

Spider Neutrality +

Spiders wont attack unless provoked, even in darkness

 

Climbing +

You are able to climb up any kind of wall, not just ladders.

 

One with the Caves /

Due to your underground habitat, you are smaller, have immunity to most poisons, and while underground, you have night vision. Your natural spawn is the mineshafts.

 

Extremely Fragile -

The power of your venom has taken a bit of your vitality.

 

Carnivore-

Your diet is restricted to meat, you can't eat vegetables.

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Ascendant Avian  

Once your kind were grounded, but now you soar into the clouds!

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Featherweight +

You fall as gently to the ground as a feather would, unless you sneak, you also don’t sink in powdered snow 

 

Pure Air /

You require to be close to or on the sky to get proper rest. 

 

Vegetarian -

You can't digest any meat

 

Need for Mobility -

You can not wear any heavy armor (armor with protection values higher than chainmail)

 

Aether Born /(Only In 1.19.2)

You are native to the skies above, a hostile paradise that you call home.

 

Fallen Down /(In Version 1.20.1+)

Due to the Ather not being present, you have fallen down and made a hope in the place closest to your home, the mountains.

 

Ascendent Step +

You can jump once mid-air due to your lightweight nature

 

Short and Speedy /

You have adapted to the Aether's dangers, becoming small and quick on your feet, at the cost of some health

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Beatblock Blazeborn

Rhythm is in your heart and soul! Your musical talents will be a great aid in your journey!

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Fire Immunity +

You are immune to all types of fire damage.

 

Hotblooded +

Due to your hot body, venoms burn up, making you immune to poison and hunger status effects

 

Allegro +

When near a Jukebox or Note Block, you gain 7 additional hearts and are a bit quicker

 

Note-able Health -

You have a base of 7 hearts.

 

Bardering +

You have better trades with villagers due to your musical nature. They have also let you stay with them in the village.

 

Absentminded -

Due to you being wrapped up in your music, some sounds are harder to hear.

 

Accidental Crescendo -

You can be loud at times, making it so you can never hide yourself. You also make noises when you walk and do certain things.

 

Defensive Rest +

Using a shield slowly restores health, sneaking while using a shield knocks others back a distance!

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Ender Elytrian

You have made a new home in the End, flying over and under the various islands.

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Winged +

You have Elytra wings without needing to equip any.

 

Gift of the Winds +

Every 30 seconds, you are able to launch about 20 blocks up into the air.

 

Need for Mobility -

You can not wear any heavy armor (armor with protection values higher than chainmail).

 

Brittle Bones -

You take more damage from falling and flying into blocks.

 

Fit for Exploration +

You have adapted to explore all of the End’s environments. This includes a smaller size, the ability to mine blocks a bit faster, and a bit of natural protection.

 

Unfit for Conflict -

Due to your passive nature, you cannot gain the Strength and Resistance Effects. You also have 8 hearts.

 

Call of the Void /

The Outer End Calls

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Escaped Enderian

You escaped from the Ends control, the Nether is your new home.

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Flames of the Nether +

You have embraced the fiery magic of the nether. Due to this, your attacks are imbued with fire and you have become immune to fire and lava.

 

Extreme Hydrophobia -

Your fear of water has amplified, due to embracing the nether's magic.

 

Nether Spawn /

Your natural spawn will be in the Nether.

 

Teleportation +

Whenever you want, you may throw an ender pearl which deals no damage, allowing you to teleport.

 

Scared of Gourds -

You are afraid of pumpkins. For a good reason.

 

Slender Body +

You can reach blocks and entities further away.

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Fierce Feline 

You have amazing combat prowess! Using your claws and strength to take down your foes!

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Clawing Punch +

When you hit with your melee attacks, you do more damage

 

Lesser Acrobatics +

You take less damage when falling

 

Quick Pounce +

You're able to leap forwards to close the distance to your foes!

 

Catlike Appearance +

Creepers are scared of you and will only explode if you attack them first

 

Nocturnal /

You can slightly see in the dark when not in water

 

Tropical Diet -

Your size and primal nature require more food and a diet consisting of meat and melons. You can even eat whole melons!

 

Big Cat /

You have adapted to be larger and more resilient to help with hunting your prey.

 

Jungle Habitat /

You spawn in the jungle.

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Flooded Floran

You have adapted to the land and sea. Allowing you to go on grand adventures! 

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One with the Waves +

You have adapted to your aquatic habitat. You are a bit faster and stronger while wet. You also can breathe both on land and in sea.

Need for the Sea -

Even though you can be on both land and sea. You are much weaker on land and especially in warmer climates. You take more damage from fire and are weaker when not wet.

 

Like Water +

When underwater, you do not sink to the ground unless you want to

 

Wet Eyes +

Your vision underwater is perfect.

 

Photosynthesis +

You are satiated by being exposed to sunlight

 

Nectarivore -

You can only consume honey bottles.

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High-Tech Human

You have upgraded yourself to aid you in your adventures, while still staying relatively human!

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Attribute Swap (Active)

Your robotic bits have made it so you can switch between two modes ,Speed mode and Power mode.

 

Speed Mode +

While in this mode, you move faster, jump higher, and take no fall damage. However, you take more damage from other sources and deal less damage.\

 

Power Mode +

When in this mode, you deal more damage, take less damage, and have knockback resistance. However you are slower, and fall faster.

 

Robotic Organs +

As your body is made of mechanical bits, you no longer need to eat or breathe. As such you are also immune to the Poison and Hunger conditions

 

Conductive /
Because some of your body is made of copper, you attract lighting! When hit by lightning you still take damage, but get a power boost!

 

Heavy  -

Due to mechanical organs being made of metal, you are much heavier, causing you to sink in water. You can't gain effects that change your verticality.

 

Self Repair /

Due to your unique body, you can’t regenerate normally, instead you use metals to repair your mechanical parts. 

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Illusionist Inchling 

The skies have given you the magic to hide in plain sight!

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Hidden in Plane Sight (Toggle with Primary)

Your Aetherian Magic allows you to go invisible at will. Hiding your and any armor you're wearing.

 

Light Footed +

While hidden with your ability, you are a bit quicker on your feet.

 

Energy Drain -

You going invisible drains you. While you're invisible you exhaust faster.

 

Aether Born / (In Version 1.19.2)

You are native to the skies above, a hostile paradise that you call home.

 

Fallen Down (In Versions 1.20.3)

Due to the Ather not being present, you have fallen down and made a hope in the place closest to your home, the mountains.

 

Bite Sized /

You are 4 times smaller than a regular person. You have 5 less hearts, 0.5 more attack speed, 0.25 less attack range, and 1 less build range

 

Nimble +

You are immune to thorns and velocity based damage . You are not slowed down at all by blocks such as sweet berry bushes or cobwebs. You can walk on powdered snow.

 

Climbing + (Toggle with secondary)

You are able to climb up any kind of wall, not just ladders.

 

Need for Mobility -

You can not wear any heavy armor (armor with protection values higher than chainmail).

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Macabre Merling

You went into the depths of the sea, then came back changed.

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Undying Nature /

Due to being partially undead, you don't need to breathe, but are slower on land and the sunlight hurts. Some statuses affect you differently.

 

Undead Neutrality +

Undead creatures see you as a fellow undead, making them neutral. 

 

Ruined Home /

You spawn in underwater ruins

 

Wet Eyes +

Your vision underwater is perfect.

 

Aqua Affinity +

You may break blocks underwater as others do on land.

 

Fins +

Your underwater speed is increased.

 

Like Water +

When underwater, you do not sink to the ground unless you want to.

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Planar Phantom

You've done some wandering in the End and Nether, searching for something, but what?

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Phasing (Primary)

Like their fellow Phantoms, you can also phase through blocks. Of course you still can’t phase through Obsidian.

 

Planar Phasing (Secondary)

Due to your planar wondering, you’ve discovered how to phase between the Nether and End by manipulating your normal phasing! However, this ability is a bit taxing.

 

Adaptive Nature +
Because you live in the Nether and End, you have adapted to the harsh conditions of both! 

 

Planar Pacifist /
You’ve helped and been helped by the creatures of the Nether and End, as such you won’t hurt them, however they are also passive to you as well! 

 

Transparent /
Your skin is a bit see through.

 

Void’s Protection +

Due to your affiliation with the planes and the void, you get teleported to the center of the overworld when you fall into the void!

 

Acquired Taste -
You have learned to survive off of interdimensional plants as food, due to this you can only eat foods found in the Nether and End. You're also able to eat Glistering Melons.

 

Dimensional Binding -

Your Soul is bound to the Planes, due to this, your natural spawn is the End. You are also only allowed to use respawn anchors to set spawn in the Nether. 

 

Sick of the Overworld -

While in the Overworld you are at a weakened state, because you are away from the magic of your true home.

 

Fast Metabolism -

Phasing still taxes you a bit, as it still causes you to lose hunger faster.

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Princely Piglin

You travel between planes, protecting those you care about.

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Battle Rage +

When you receive damage, you use your bottled rage to deal extra melee damage for a short time after.

 

Swine Sympathy /

You can't harm or be harmed by most pig-like creatures. You also can't stand the taste of pork.

 

Special Treatment +

Your Prestige has allowed you to get better trades from piglins and villagers alike.

 

High Standards -

 Due to your status, you'll only eat foods that are exotic for you, or high in quality 

 

All That Glitters /

Golden tools deal extra damage and golden armor has additional protection. Golden equipment lasts much longer, but non golden and non Netherite equipment breaks faster. Netherite armor gives a small speed boost.

 

Nether Spawn /

Your natural spawn will be in the Nether.

 

Flabby -

You have 2 less hearts of health than humans

 

Soul Spooked -

You are afraid of soul fire, becoming weak when near it

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Stubborn Shulk

You have evolved to be more like your stationary, more defensive ancestors.

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Even Sturdier Skin /

Your skin has evolved to cover more of you, at the cost of being a bit shorter. This skin also makes your immune to all speed change effects. 

 

Strong Arms +

You can break natural stone without using a pickaxe 

 

Unwieldy -

You cannot use a shield -

 

Larger Appetite -

You exhaust more quickly than your shulk brethren, due to your defensive nature -

 

Levitating Strikes +

You can afflict your opponents with the levitation effect when you hit them with a melee attack.

 

Uncontrolled Teleportation /

You have learned to use teleportation as a defense mechanism, when you take damage, you have a chance to teleport nearby.

 

Call of the Void /

The Outer End Calls

 

Slight Hydrophobia -

You get a bit anxious when you're in water, making you feel a bit more sluggish.

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Tricky Truffle

The Nether grew on you, giving you some hellish abilities!

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Soul Born /

You naturally spawn in a Soul Sand Valley.

 

Hydrophobia -

You receive damage over time while in contact with water.

 

Magic Spores /

You can switch between different magical spores. Red Cap boosts offense, Green Cap boosts defense, and Blue Cap boosts mobility. Changing spores will decrease the abilities of the other two caps.

 

Hellish Infestation +

Sneaking on a soil block with an empty hand will change it to Soul Soil at the cost of some food.

 

Soul Flame’s Embrace +

You gain buffs based on the spore you have when standing on Soul Soil. Red Cap makes your targets set ablaze, Green Cap grants fire resistance, and Blue Cap grants you immunity to fall damage while falling on Soul Soil.

 

Decomposition /

Food is decomposed before it’s consumed, nullifying any status effects you would otherwise gain.

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