
Synthesis is a mod to allow you to automate just about anything without the need of cables. The mod it's self is considered a bit more "end game" because of entry requirements into the mod.
Reactors coming soon.
Current Features
- Farmer - Automate the production of your crops, by using the farmer. The farmer will (very very quickly depending on upgrades) grow your crops and harvest them within a 5x5x5 radius.
- Forester - Forester is used to automate the production of logs. It has a range of 15x50x15 and works the same way as the farmer. Supply power and export the items.
- Items - Items is a wireless transfer node that allows you to transfer your items to any inventory with a single "Items" block.
- Power - Like the items node, the power node too transfers things wirelessly, this time in for form of energy. Along with the items node, you must use the linker to link the power node to any inventory that accepts power. Allow you to also charge items inside it's inventory.
- Fluids - Like the power & items, this block can wirelessly transfer. The fluids block can transfer fluids to any number of linked tank.
- Teleport Module - Curious-esque item that when applied to the player allows you to teleport where every your mouse if over. Must be linked to power node (takes 10k per teleport). Hold shift along with the key bind to return to your bed/respawn point.
- Feed Module - Adds that ability to link to any Items node and transfer it's contents of any food to your player in the form of eating. Effects such as notch apples apply, and there is a recipe for notch apples in synthesis, have fun ;)
- Sight Module - When linked/powered by a Power block, you will be given fulbright. No need for torches in caves or at night, not even the night vision effect, just a straight up full bright. Takes 2500FE/t.
- Charger Module - When charger module is linked to a Power block, all items in your inventory that accept power will begin to charge.
- Export Module - Automatically export items from your inventory to the linked Items block. Right click air with export module in hand to add items to the filter list. Activate by right clicking on and Items block
- Flight Module - Adds creative flight when enabled. To apply right click on any Power block.
- Stepper Module - Adds the ability to automatically step up 3 blocks, not like auto jump will push you to the top of a 3 block stack. Right click on Power block to apply.
- Scare Module - Automatically makes hostile mobs run away from you within 16 block radius. Right click on Power block to apply.
- Speed Upgrade - Apply to Farmer, Forester, Items, and Power for upgrades in the processing time
- Efficiency Upgrade - Apply to Farmer, Forester, Items, and Power for upgrades in the energy consumption.
- Synth Block- Used in basically all the synthesis mod recipes, must use Synthesizer to produce it. (will take A LOT of time and energy)
- Synth Dust - The dust version of synth, put 9 in a crafting bench to create a synth block. Also generated via the Synthesizer
- Synthesizer - Summon the power of the quantum beings to pull Synth from the quantum realm
- Linker - Link together two quantum rifts (Power and Items blocks), also used for Synth crafting recipes.
Planed features
- Quantum Generator - Generate (a lot) of energy using Flux dust. Will resemble the draconic evolutions generator (hopefully)
- Fluids - Wirelessly transfer fluids like you would with the Items and Power Blocks respectively. (Will also server as a pump).
- ... Much more
Materializer generating ores from recipes (intended to be used in skyblock type pack, datapackable)
Links shown when linker is in hand
Where to get started?
Synthesis provides patchouli support, to get started craft a book with a single obsidian. You may also use JEI to locate all the relevant recipes. TOP and HWYLA support coming soon...
Get involved
If you want to leave some feedback, I'm usually pretty good at hearing people out when they have a good idea. Also bug reports would be very helpful, if you'd like to contribute to the longevity and quality of this mod, please consider joining my discord: https://discord.gg/UV9nk8Qmyd
For developers
If you like the way the modules work, there will soon be a curious like api where you can simply use a builder data structure along with callbacks to things like tick server/draw menu to allow for the creation of very customizable tabs. Tabs are treated almost like Block-Entities them selves and are a very powerful api overall.