
Skills: Firearms registered a "Firearm" skill for mods that add firearms, e.g. MrCrayfish's Gun Mod.
Firearms skill level has the following effects on the player's effectiveness with firearms:
- Prior to level 21, a firearm's trajectory has a certain chance of dispersion - the size of the dispersion and the chance of it occurring are negatively correlated with the level.
- After level 11, the damage of bullets increases by 2% per level.
Firearms skills are upgraded by: shooting to hit or kill creatures.
ATTENTION:
The mod requires Sk1llful as a dependency.
You DEFINITELY CAN add the mod to your modpack.