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SCP Restoration

SCP Restoration

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This mod is now open-source.

 

Version 0.9.0 update info:

this update changes how SCPs are acquired. SCP chambers no longer generate in the world, instead you can encounter SCP hard drive stores:

 

 

If you break it with a pickaxe, you will receive an SCP hard drive which you must crack using a Hard Drive Cracker. Cracker is crafted like this:

 

 

Cracking takes 10 minutes. When a hard drive has been cracked you can use it to place an SCP structure into the world. Right click with the drive to place a size preview of the structure, Shift + right-click to place the structure.

In this update the SCP blacklist is no longer a separate file, it's an option in the config.

Use Analyzer on SCPs to find out what exactly they do. Press 'H' to view that info.

If you have any SCP suggestions, you can make them on my Discord server.

 

Old version info:

 

This mod implements objects from the SCP universe. It works by generating various containment structures (chambers) in the world with SCP objects inside. These structures generate on the surface, and their rarity can be adjusted in the configuration file.

To help you guide through the mod, you can craft an SCP analyzer. With this item you can right-click any SCP object and unlock information about how it works in the game. This information can be accessed by key 'H'.

Be careful with some SCPs, as they can be deadly or can potentially grief the world.

 

Apart from SCPs, this mod contains some useful or decorative items and blocks: weapons, electronic lock and keycard, colored bricks and explosion resistant glass, colored pipes.

 

Latest versions of this mod includes human interaction functionality - you can hire humans via a Human Hire Station. RIght-clicking a person will show a screen where you can claim them, and after that - issue different orders.

In version 0.5.0 I added structure templates - they are items which place an appropriate SCP structure in the world (but without loot), so you can easily inspect any SCP chamber.

 

Customization:

It's possible to change or add recipes to SCP-914 via datapacks; a recipe example:

{
"type": "scp_restoration:clockworks",
"input": "minecraft:coal_block",
"mode": "very_fine",
"seconds": 60,
"result": {
"item": "minecraft:diamond",
"count": 1
}
}

This example will produce 1 diamond from 1 coal block in "Very fine" mode after 1 minute.

Recipe path must be "data/scp_restoration/recipes/custom_recipe.json". The line "type": "scp_restoration:clockworks" is mandatory. Operation mode names are: "rough", "coarse", "one_one", "fine", "very_fine".

 

If you want to exclude certain SCPs from generation, use "scp-blacklist.ini" file in the "config" folder; write number of each SCP you want to exclude on a separate line, don't write any other characters. This does not remove SCPs themselves from existence, it only prevents generation of their chambers!

 

Also check out the config for mod options.

 

SCPs in this mod:

005

009

015

019

049

053

079

063

096

109

117

124

173

207

403

409

458

500

606

822

872

912

914

999

1162

1188

1356

1437

1577

1811

2059

2295

2398

2948

3008

3199

3821

3521

5707

 

Discord server - https://discord.gg/MYxxMfctWx

 

Project members
Krosenut

Krosenut