![Rotted [Forge]](https://cdn.modstock.ru/resources/mods/rotted-forge/logo.jpeg)
⚜️ Description:
But, they are "pure" zombies, making them infect other creatures with the "contagion" effect with a 80% chance, whilst the normal zombies only have a 20% chance.
When a player or villager dies with this effect, it's zombified counterpart will spawn. The counterpart of the player also gets some of his armor, his weapon and name.
And if the zombies may seem to strong for you, you still have the config file to work with, playing with their health and damage!
Rotted looks beautifully with shaders and with other mods because this mod has huge compatibility with other mods even if, some of the shaders or mods may break the actual visual / game effect the zombies present.
🎬 Credits:
Many thanks to Fesliyan Studios and Quicksounds for the sounds, to Nightfox for the models and to other people for supporting!
Mod inspired by zombie movies and other old modpacks that included zombies that break blocks.
Mod made by us, Team Abyssal. Any acts of copying / stealing the work of us can result in a DMCA claim or something similar. Code can be shared freely when taking a look at our github repositories.
🎩 Team Abyssal's Socials:
Discord -> https://discord.gg/qN7ZqKVYQf
Name: Marine Zombie
Health: 20
Damage: 4
Movement Speed: 0.25 on land and more in water.
Very fast in water and also very smart, he can easily drag you into the water!
Name:Adventurer Zombie
Health: 18
Damage: 3 + Main Hand Item Damage
Movement Speed: 0.25
This soldier zombie will take your weapon and armor if a zombie manages to kill you while you have the contagion effect active. He can also perform small leaps at you and will spawn with particles and a sound if you die and he ( the counterpart ) will spawn. He's also the most common zombie and he can spawn with any items and armor ranging from chainmail to gold and then iron which is configurable as well.
Name: Doctor Zombie
Health: 15
Damage: 3
Movement Speed: 0.25
Throws potions if left alone with the zombies, healing them. He also has a charming nature which makes some of them stay united. But he can also go berserk, throwing harming potions instead of regeneration/fire resistance/strength/etc. When attacking he only fight's melee because his range is not the best.
Name: Farmer Zombie
Health: 12
Damage: 4
Movement Speed: 0.25
Usually spawns with a hoe, depending on the quality, his material drops get better ex: wooden,stone,iron,gold. He also has chances to drop past-loot ( loot from his past life, ex: wheat,poisonous potato,carrot )
The chances and statement of these loot drops are configurable.
Name: Miner Zombie
Health: 16
Damage: 4 + Main Hand Item Damage
Movement Speed: 0.25
Moves pretty fast and usually spawns with a pickaxe in his hand. He has four variants: Stone,Iron,Gold,Diamond. Stone being the worst and Diamond the best. Depending on the valuable in his hand, he can deal more damage but also drop better loot. He also has past-loot which is configurable throught the same methods as the farmer zombie past-loot (Those two representing the same config value). His spawnweight and location are not configurable either unfortunately, just like the farmer.
Name: Flusk Zombie
Health: 30
Damage: 4
Movement Speed: 0.2
Flying Speed: 0.4
First flying entity of the mod. This entity is a semi-flying one, flying low and then gliding around you. When he gets on land he walks toward you like a normal zombie. He has developed this ability in order to be buffed by the doctor zombies. He can also grab the player or other entities high in the air then dropping them, causing them to die. He only does this to it's enemies and it's fairly easy to escape, just by clicking left shift when you are still at the ground level.
Name: Shielder Zombie
Health: 28
Damage: 2
Movement Speed: 0.2 -> 0.3 ( If in Charge Mode )
Does not deal a lot of damage and spawns kinda rarely. It's used to resist high amounts of damage and when hitting him there's a 30% chance your hit will deal only 1/3 of the original damage. He can also charge, making him faster and able to dash forward, he has this ability to protect high groups of zombies to take most of the damage while the group is slowly approaching it's target.