

summary
ResourceModLoader is a module that allows loading non-executable Mods (Resource Mod
), but can also be used as a library for modules written in Java.
In JE 1.13, data packs were added to Minecraft. Prior to this, the resource package already had some data package functions, such as using JSON to define a large number of recipes in more recipes, and mod authors could also use JSON to define their progress. However, the data package functions of these resource packages can only be used in modules and cannot be applied to real resource packages.
This module reads the .zip
and .jar
file or directories
containing the rml.info
file in mods/
, packages it as a module and runs it.
Functions
For details, please view the brief official documentation.
Forge function
Can be displayed as a Mod normally.
The data package function of the resource package provided by Forge can be applied, which includes:
-Define recipes using JSON;
-Define progress using JSON.
Can be used as a resource package.
ResourceModLoader function
-Use JSON to define terms.
-Load mcfunction.
-Define the loot table using JSON.
-Configuration value override.
-Configuration values re-default.
Expand functions
-Load the KubeJS script.
-Load CrT script.
Gallery
"More formulas" without mod structure are loaded by fml
Attention
ResourceModLoader is not a ModLoader and cannot load Mods instead of ModLoader.
The data does not have the overwriting function, only the <domain> that is the same as <modid> has the data packet function.
More information, see offical document : https://ecdcaeb.github.io/ResourceModLoader/