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RepliCore

RepliCore

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Last update

2 months ago

Versions

1.20 — 1.20.1
Client and server
Fabric
Forge
Game mechanics
Utils

Basic Gameplay

  1. Added replication cores of different qualities to copy items under various conditions.
  2. Defeating the Ender Dragon automatically grants all nearby players materials to craft replication cores: Dragon Soul Crystal. Drops 3 on the first kill and 1 on subsequent kills (configurable in the settings file).
  3. Replicating items requires a Replication Table. Each replication consumes experience levels, calculated based on the item count and number/levels of enchantments (configurable in the configuration file).
  4. Experience cost formula: Final Cost (rounded up) = Item Count × Item Cost + Sum of (Enchantment Level × Enchantment Cost)

Screenshots

Preview


Configuration Guide

{
  // Enable blacklist
  "blacklistEnabled": false,
  // Replication blacklist
  "blacklist": [
    // "Item ID"
    "item_id",
    "item_id2"
  ],
  // Copying replication cores is prohibited
  "forbidReplicatingCores": true,
  // Dragon Soul Crystal drop count (post-first kill)
  "crystalDroppingCount": 1,
  // Dragon Soul Crystal drop count (first kill)
  "firstCrystalDroppingCount": 3,
  // Max drop range for crystals (blocks)
  "maxDropDistance": 256,
  // Cost settings
  "costConfig": {
    // Default item cost
    "defaultCost": 0.25,
    // Custom item costs
    "customCosts": {
      // "Item ID": Cost
      "item_id": 0.5,
      "item_id2": 1.0
    },
    // Enable enchantment cost calculation
    "calculateEnchantmentCosts": true,
    // Default enchantment cost
    "defaultEnchantmentCost": 2.0,
    // Ignore cursed enchantments
    "ignoreCurses": true,
    // Custom enchantment costs
    "customEnchantmentCosts": {
      // "Enchantment ID": Cost
      "enchantment_id": 1.0,
      "enchantment_id2": 1.5
    }
  },
  // Default container config
  "defaultContainerConfig": {
    // Whether to calculate the cost of items in the container
    "enabled": true,
    // Whether to recursively calculate the cost of items in the container
    "recursive": true,
    // Whether to exclude the original cost of container
    "excludeOriginalCost": false,
    // The NBT tag path of container to parse items and use '.' to split
    // The last element must be the list type data
    "tag": "BlockEntityTag.Items"
  },
  // Customize container config, fields are the same as above
  "customContainerConfigs": {
    // "Item ID": Config
    "minecraft:bundle": {
      "enabled": true,
      "recursive": true,
      "excludeOriginalCost": false,
      "tag": "Items"
    }
  }
}