
Requires Forgelin 1.8.3+
Note (Jan 2022): I haven't worked on this mod for a fair while, and I don't see me picking it up again any time soon. Please don't expect any updates!
The version on Github has an update that speeds up recipe display and generation by quite a bit (because of me fixing a boneheaded O(n^3) recipe sorting algorithm I wrote) but I haven't compiled it to a jar and posted it to CurseForge. If you are looking for better recipe performance then please compile that version (sorry!).
All the recipes you can make from your inventory are displayed directly, rather than fussing around with a craft matrix. Gets rid of a lot of tedium I experience when playing modpacks. Built so you can focus on the factory, rather than micromanaging your inventory.
Note: This only changes player crafting, it does not change any autocrafting machines (e.g. buildcraft, AE2, etc..)
This mod may have some bugs, please report them on my issue tracker so I can fix them quickly!
Features
- Displays all (non-advanced) recipes the player can craft with their inventory in a 3x3 matrix (either at all times or based on distance to a nearby crafting table)
- A GUI built on a "no-surprises" principle.
- Multiple craft result slots, so you can chain craft easily (i.e. logs -> planks -> sticks)
- Search all craftable recipes using a similar implementation as JEI
- Speedy craftable recipes generation, not quite up to speed on large modpacks but light ones will work fine.
- Handy tooltips that show you exactly what and how many materials will be used in crafting and what slots it will take from.
- Compatibility with InvTweaks and Baubles
Todo
- GUI Improvements (resizability, etc.)
- Multi-stage crafting (i.e. you can craft stairs directly from logs by logs->planks->stairs)
- More mod integration and support (Chisel, more JEI support, mods that change the inventory, etc.)
Pictures / Videos