

What this mod does (so far)
- Spawns the main castle (located at x:750 z:750, position not final)
- Spawns a randomly generated maze in the basement of the castle (note maze will always have at least one solution)
- Custom Entity Soulless Knight: will attack normally
- Custom Entity Soul Part: will only attack if you dont have the soulless potion effect.
- Rituals (reccomended JEI)
- Glass Containers - contains liquids and effects.
- Custom Dimension - called pontus. access with Pontus world gate spawner.
- Custom Biomes in Custom Dimension - biomes have a "biome system", whereas if you dont have a certial level then you will have negative effects and a visual border will appear. Theres no way to change the biome level without using the command /pontuslevel <level>
- Custom Inventory - custom inventory, open with default key H, or with the button in the main inventory.
- Custom Accessories - goes with cusom inventory
- Custom Potion Soulless - prevents Soul Parts from attacking you
- Custom Potion Pure - takes away all negative effects
- Custom Potion Harshed - does damage and slownes
- Custom Plant Light emitted essence
What we want to do
- Add main structure Harshen Flyland
- Add main structure Harshen Stunship
- Add lesser structure Harshen Gigantic Cave
- Add lesser structure Harshen Lost City
- Add more small resource/ambient structures
- Add more entities
- Add Magic system
- Add new dimensions
If you have an idea for this mod, please post it in the comment section or here
Feel free to use this in a modpack!
Java 8 x64 u161 & Forge 2655 on MC 1.12.2 is recommended.
JEI is recommended.
You can follow the process here.