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Productive Villagers

Productive Villagers

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Last update

8 months ago

Versions

1.19.2 — 1.20.1
Client and server
Fabric
Forge
Control
Mobs
Utils

The Productive Villagers mod aims to provide players with villagers that have much more useful jobs and abilities to take advantage of when visiting any new or current villagers. There is only one item added with this mod called the workstation depot that is only crafted using any of the same two wood slabs, six wood planks, and one emerald. The workstation depot functions just like a barrel and has inventory slots specifically for the player to add materials to when they are required by any of the professions.

Depending on the job, place any items required by the villager into the depot. See the list below for what each profession will do. Tasks can be disabled or tweaked in the config file.

notice: More Villagers' miner and forester tasks added. Give some emeralds and a pick/axe respectively. Villager will extract nearby ores or wood over time. Place near resource dense areas for better results.

List of implemented villager tasks and costs:

Mason: Processes your excess mined material Requires full stack of material Returns depend on type of rock provided

Tool smith: Repairs tools Costs 1 emerald per repair action

Weapon smith: Repairs swords and tridents Costs 1 emerald per repair action

Armor smith: Repairs heavy armor Costs 1 emerald per repair action

Leatherworker: Repairs leather armor Processes stacks of rotten flesh, provides leather Costs 1 emerald per repair action

Farmer: Deposits harvested crops

Fisherman: Catches fish and treasure Requires fishing pole Keeps some catches for himself

Butcher: Humanely gathers meat and other items from mobs without killing Requires iron axe Costs one emerald per successful harvest

Shepherd: Shears sheep Requires shears Costs one emerald per successful harvest

Cleric: Heals nearby villagers or players Costs one emerald per heal aura

Fletcher: Repairs bows and crossbows Costs 1 emerald per repair action