THE PRION INFECTION: WHISPERS FROM WITHIN
The prion infection started after a nuclear war broke out. It brought an ancient radioactive element called unneminium to the surface, it made normal proteins turn into prions. Soon the radiation got so strong it made tumors form into new beings. The first one was the so called "Deathworm". The root of the infection. It isn't aggressive towards humans but don't let that fool you. Soon it will evolve and become stronger. Kill everything in sight. The more the infected kill other beings the higher the phase gets. You can decrease the phase by killing the infected. Try to survive for as long as you can while the infection phase increases, the infected adapt, mutate, evolve, fuse and become stronger than ever.
Mechanics:
- Phases - Each time an infected does something that benefits the infection the phase is increased. Some of the beneficial things are: evolving, fusing, infecting, spawning other infected etc. Killing the infected decreases the phase. All mechanics in the mod have a phase threshold for when they can start happening. Also, every infected has a threshold for when they can start spawning. The stronger the infected, the higher the phase needs to be. At the start there is not much. Just deathworms. They will run away from you and try to evolve into stranglers (they are the only infected that evolves on a timer and not on a kill count). When that happens the infection really starts big. It will gradually get worse and worse and worse and worse and worse and worse and worse... you get the point. Stop the infection before its too late.
- Infection - Infection sometimes happens when an entity dies with the infection effect (if the entity has no infected variant a lure is spawned instead).
- Infected Blocks - Under a lure, roots are placed. These roots spread and convert into living blocks as time passes. The defender class infected try to protect this land at all costs. More on this later.
- Whispers From Within - A vile entity literaly crawls inside the infected animal (or human hehe [watch out]) when they have this effect, and eats said being from the inside out, and exits the body as a lacerator.
- Evolution - If an infected has an evolved variant it evolves into that variant after a certian number of kills (or once a certian time passes).
- Fusion - Very specific interaction betwen some entities and infected resulting in a very strong infected that holds the best traits of all the entities.
- Starvation - Cannibals are atracted to lures. When they hit a lure they get turned into starved variants.
- Overkill - One hitting infected has consequences. They will now spawn a cloud of the whispers from within when they get dealt more damage then their max health.
- Defense - There are some defender class infected that are stationary and try to protect the infected land. They all descend from the lure.
- Last stand - some infected spawn less powerful infected (or place roots) when they die.
- One mind - Infected are quite smart and try to go in hordes and work together.
- Noxious Gas - Smokers are full of noxious gas so when they target you they give you the infection effect, and damage you by half a heart every 0.5s no matter what armor you have.
- Infection Effect - Makes the victim shake like crazy, if an entity dies with this effect active it has a chance to turn into their infected variants.
- Weakness - The infected are weak to fire. When they are on fire they any damage dealt to them is multiplied by 1.5.
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