
Otherworld Origins
Races, Classes, and more, based off the DND 5e handbook
An addon for the Origins (Forge) mod, closely integrated with JustLeveling [Fork], and various other mods, for an upcoming modpack.
It adds races, subraces, classes, subclasses, a selectable feat system integrated with leveling up, modifies Just Leveling stats/maxes based on your origins, selectable cantrips with Iron's Spells n' Spellbooks, and more.
While you are free to try to use it in any modpacks as you see fit, there are a large number of dependencies and currently none of them are optional; playing it in its original modpack (coming soon!) is recommended.
Specific descriptions and summaries might not always be 100% accurate. The selection menu in-game has the most information, always up to date.
Races:
Human
• Medium Size
• +1 to All Stats
• 10% Discount from Villagers
Versatile and adaptable, perfectly prepared for the full spectrum of challenges one may face on an adventure.
Human (Variant)
• Medium Size
• +2 to Two Stats of your choice
• +1 bonus Feat of your choice
(All races can choose a Feat every 4 levels)
There is great power in sacrifice. What you leave behind unearths who you could be.
Elf

• Medium Size
• +2 Dexterity
• Darkvision
Elves are graceful and agile, with keen senses and a natural affinity for magic.
Subraces: High Elf, Wood Elf, Drow
Half-Elf

• Medium Size
• +2 Charisma
• +1 to Two Stats
• Darkvision
The fabled power of Elven blood and the courageous soul of Humans. High-Elves are often natural-born diplomats.
Subraces: High Half-Elf, Wood Half-Elf, Drow Half-Elf
Dwarf

• Small Size
• +2 Constitution
• -10% Speed
• Darkvision
• Dwarven Resilience
A tough and stocky race, often accompanied by the clamoring of pickaxes.
Subraces: Hill Dwarf, Mountain Dwarf, Duergar
Halfling

• Small Size
• +2 Dexterity
• +1 Luck
• -10% Speed
Halflings are nimble and lucky, with a natural talent for stealth and precision.
Subraces: Lightfoot Halfling, Stout Halfling
Gnome

• Small Size
• +2 Intelligence
• +1 Luck
• -10% Speed
• Darkvision
Sharp minds and wit, and hearts full of wonder. Can't reach the top shelf.
Subraces: Rock Gnome, Forest Gnome, Deep Gnome
Dragonborn

• Medium Size
• +2 Strength
• +1 Charisma
• Draconic Ancestry
• 10% Physical Resistance
Scaled and proud, dragonborn walk the line between mortal and myth. Their mere presence commands respect.
Subraces: Black, Blue, Brass, Bronze, Copper, Gold, Green, Red, Silver, White
Tiefling

• Medium Size
• +2 Charisma
• +1 Intelligence
• Darkvision
• Hellish Resistance
• Infernal Legacy
A hint of brimstone in their wake and mischief in their eyes; Tieflings are devilishly clever.
Undead

Neither alive nor dead, cursed to walk this world until their creator's purpose is served.
Subraces: Zombie, Skeleton, Wither Skeleton
Other

Rare and unusual races; less common choices for player characters.
Subraces: Githyanki, Hobgoblin, Goblin
Subraces:
Elf Subraces
High Elf
• +1 Intelligence
• +1 Magic
Wood Elf
• +1 Dexterity
• +1 Speed
Drow
• +1 Intelligence
• Access to Ancient Reforging
Half-Elf Subraces
High Half-Elf
• +1 Intelligence
• +1 Cantrip
Wood Half-Elf
• +1 Dexterity
• +10% Speed
Drow Half-Elf
• +1 Intelligence
• Access to Ancient Reforging
Dwarf Subraces
Hill Dwarf
• +1 Building
• +0.5 Hearts per Level
Mountain Dwarf
• +1 Strength
• +1 Defence
Duergar
• +1 Intelligence
• Access to Ancient Reforging
Halfling Subraces
Lightfoot Halfling
• +1 Charisma
• +10% Speed
Stout Halfling
• +1 Constitution
• Poison Resistance
Gnome Subraces
Rock Gnome
• +1 Constitution
Forest Gnome
• +1 Dexterity
Deep Gnome
• Access to Ancient Reforging
Dragonborn Subraces
Black Dragonborn
• Acid Breath Attack
Blue Dragonborn
• Lightning Breath Attack
Brass Dragonborn
• Fire Breath Attack
Bronze Dragonborn
• Lightning Breath Attack
Copper Dragonborn
• Acid Breath Attack
Gold Dragonborn
• Fire Breath Attack
Green Dragonborn
• Poison Breath Attack
Red Dragonborn
• Fire Breath Attack
Silver Dragonborn
• Cold Breath Attack
White Dragonborn
• Cold Breath Attack
Undead Subraces
Zombie
• Medium Size
• +1 Defense
• +Poison Resistance
• -Sun Resistance
Skeleton
• Medium Size
• +1 Dexterity
• +5 Bow Damage
• -Bow Resistance
Wither Skeleton
• Tall Size
• +1 Strength
• +5 Sword Damage
• -Sword Resistance
Other Subraces
Githyanki
• Tall Size
• Water Vulnerable
• Teleport with Ender Pearls
• +1 Defence
Hobgoblin
• Medium Size
• Gold Proficiency (Increased Gold Stats)
• Heat Resistance
• +1 Strength
Goblin
• Medium Size
• Gold Proficiency (Increased Gold Stats)
• Cold Resistance
• +1 Dexterity
Classes:
Artificer
Only Artificers can make use of the Mending enchantment
Subclasses: Alchemist, Armourer, Artillerist, Battle Smith
Barbarian
• +3 Armor
Only Barbarians can make use of the Sweeping Edge enchantment
Subclasses: Wildheart, Berserker, Wild Magic
Bard
• -2 Hearts
Only Bards can make use of the Luck of the Sea enchantment
Subclasses: College of Lore, College of Valor, College of Swords
Cleric
• +2 Armor
Only Clerics can make use of the Fortune enchantment
Subclasses: Life Domain, Trickery Domain, Knowledge Domain, Tempest Domain, War Domain
Druid
Only Druids can make use of the Thorns enchantment
Subclasses: Circle of the Land, Circle of the Moon, Circle of the Spores
Fighter
• +3 Hearts
Only Fighters can make use of the Sharpness enchantment
Subclasses: Battle Master, Eldritch Knight, Champion
Monk
• +2 Hearts
Only Monks can make use of the Loyalty enchantment
Subclasses: Way of the Four Elements, Way of the Open Hand, Way of Shadow
Paladin
• +3 Armor
Only Paladins can make use of the Smite enchantment
Subclasses: Oath of the Ancients, Oath of Devotion, Oath of Vengeance, Oath Breaker
Ranger
Only Rangers can make use of the Infinity enchantment
Subclasses: Beast Master, Gloom Stalker, Hunter
Rogue
• +2 Ranged Damage
Only Rogues can make use of the Power enchantment
Subclasses: Thief, Arcane Trickster, Assassin
Sorcerer
• +1 Magic
• -5 Hearts
• +40% Magic Damage
Subclasses: Wild Magic, Draconic Bloodline
Warlock
• +1 Magic
• Eldritch Blast
Only Warlocks can make use of the Flame enchantment
Subclasses: The Fiend, The Great Old One
Wizard
• +40% Magic Damage
• +1 Magic
• -5 Hearts
Subclasses: Abjuration, Evocation, Necromancy, Conjuration, Enchanting, Transmutation
Subclasses:
Artificer Subclasses
Alchemist
• Double the duration of potion effects
Armourer
• +3 Armor
Artillerist
• +4 Ranged Damage
Battle Smith
• +3 Melee Damage
Barbarian Subclasses
Wildheart
• Summon Beast
Berserker
• +3 Melee Damage
Wild Magic
• 1.5x Health Regeneration
Bard Subclasses
College of Lore
• 50% Reduced Negative Effect Duration
• Push Ability
College of Valor
• +30% Magic Damage
College of Swords
• +4 Melee Damage
Cleric Subclasses
Life Domain
• 1.5x Health Regeneration
Trickery Domain
• +20% Magic Damage
Knowledge Domain
• -20% Enchantment Cost
Tempest Domain
• +50% Lightning/Thunder Damage
War Domain
• +3 Melee Damage
Druid Subclasses
Circle of the Land
• 2x Health Regeneration
Circle of the Moon
• Bonus Stats at Night
• Summon Beast
Circle of the Spores
• Bonus Stats while below y=0
• Summon Undead
Fighter Subclasses
Battle Master
• +3 Attack Damage
Eldritch Knight
• +2 Attack Damage
• +10% Magic Damage
Champion
• Immune to Critical Hits
Monk Subclasses
Way of the Four Elements
• +5 Armor
Way of the Open Hand
• +5 Fist Damage
Way of Shadow
• +10 Nighttime Damage
Paladin Subclasses
Oath of the Ancients
• 1.5x Health Regeneration
Oath of Devotion
• +2 Armor
Oath of Vengeance
• +3 Melee Damage
Oath Breaker
• +3 Hearts
Ranger Subclasses
Beast Master
• Summon Beast
Gloom Stalker
• +10% Speed
Hunter
• +3 Ranged Damage
Rogue Subclasses
Thief
• 20% Reduced Fall Damage
• Quiet Footsteps
Arcane Trickster
• +20% Magic Damage
• +1 Cantrip
Assassin
• +2 Melee Damage
Sorcerer Subclasses
Wild Magic
• +10% Magic Damage
Draconic Bloodline
• +5 Armor
Warlock Subclasses
The Fiend
• 1.5x Faster Health Regeneration
The Great Old One
• 2x Critical Hit Damage
Wizard Subclasses
Abjuration
• +3 Armor
• +2 Hearts
Evocation
• Cast Evoker Fangs
Necromancy
• Summon 2 Undead
Conjuration
• Summon Mythic Golem
Enchanting
• -10% Enchantment Cost
Transmutation
• Double the duration of potion effects
Cantrips:
Acid Orb
Instantly cast Acid Orb (Level 4) for 10 mana
Icicle
Instantly cast Icicle (Level 4) for 10 mana
Firebolt
Instantly cast Firebolt (Level 4) for 10 mana
Scorch
Instantly cast Scorch (Level 1) for 10 mana
Ray of Frost
Instantly cast Ray of Frost (Level 2) for 10 mana
Fortify
Instantly cast Fortify (Level 2) for 10 mana
Chain Lightning
Instantly cast Chain Lightning (Level 1) for 10 mana
Magic Missile
Instantly cast Magic Missile (Level 4) for 10 mana
Gust
Instantly cast Gust (Level 1) for 10 mana
Feats: (Gained every 4 levels)
Chef
Your Hunger and Thirst drain 25% slower.
Defensive Duelist
When wielding a one-handed weapon, you have a 10% chance to dodge incoming attacks
Dual Wielder
Deal 2 extra damage while holding a weapon in your off-hand
Everybody's Friend
Receive an extra 10% discount from Villagers
Savage Attacker
Deal 2 extra damage with Melee attacks
Giant Slayer
Deal 5 extra damage to Bosses
Elemental Adept
You are immune to Temperature effects
Lucky
Once per day, reroll your Enchanting seed for free.
Martial Adept
Your Attack Speed is increased by 10%
Mobile
Your Movement Speed is increased by 10%
Polearm Master
Your melee attacks with Staffs apply a knockback effect
Resilient
You can select +1 to any Stat
Sharpshooter
Deal 2 extra Ranged Damage
Shield Master
While wielding a shield in your off-hand, gain 2 extra armor
Spell Sniper
Deal 10% extra Magic Damage
Skilled
Your Jump Height is increased to 2 blocks.
Tough
Gain 2 extra hearts
Weapon Master
Deal 1 extra damage with any weapon