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Create: Occult Engineering

Create: Occult Engineering

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4 weeks ago

Versions

1.20.1
Client and server
Forge
Neoforge
Magic
Technological
Utils

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An integration between the Create mod and Occultism.

Getting Started

Get started by crafting a Encyclopedia of Souls from a Dictionary of Spirits and a Cogwheel.

The rest can be discovered from within the book, or by reading recipes in JEI.

Main Features

Spiritfire Automation

Place a Spiritfire or Spirit Campfire in front of an Encased Fan to automate the process!

Ritual Automation

Automate any ritual (which doesn't require a sacrifice or external item use) using the Mechanical Chamber.

The Mechanical Arm is the best way to insert books into the Mechanical Chamber, and it uses the items in Sacrificial Bowls around it as usual.

Crushing Automation

Automate crushing into dust using the Mechanical Pulverizer. This can be used in place of Occultism's crushing entities, to automate all the dusts.

Otherworld Detector

The otherworld detector outputs a Redstone signal if the nearest player to them has the otherworld vision (either the goggles or the third eye potion effect).

Take a comparator output from it to get the distance to the nearest player with the otherworld vision!

Spirit Solution

Crafted by either mixing Demon's Dream Fruit with water while heated, or crushing Demon's Dream Seeds, Spirit Solution is used to bind books instead of crafting with a Dictionary of Spirits. In the future, it will be used for other useful things.

Partially Developed Features

These features are considered partially developed, because there is some functionality but they aren't feature complete, and don't necessarily have any logical progression.

New Rituals

Copper, Zinc and Brass chalk can be crafted and drawn on the ground like Occultism's regular chalk, and is used for new rituals.

New Spirits

The Púca

The Púca is a new spirit to add to the 4 existing base spirits. In the future it will be used for Create mod helper entities much like the lumberjacks of the Occultism mod.

Future Plans

Check out the GitHub issues page for planned features.