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An Origins Addon - Necromancer Origin (1.19)

An Origins Addon - Necromancer Origin (1.19)

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Adventure
Magic
Addons

Necromancer V1.4.0

*This mod will now only be updated to the newest version of Minecraft and will not be back supported anymore(If 1.19 version isn't out yet it means I'm still working on fixing all the bugs I left)*

 

*To play using the resource pack and data pack instead of as mod you'll need to unzip the jar. and use the DP in your world's data packs folder and the RP in your resource packs folder.*

 

Hello there traveler! Do you feel as though you are lacking in the power department? Do you wish you had a undead army ready to attack your whim? If so you've come to the right place because we've got destruction magic, necromancy, and transportation spells too. 

 

Necromancer
Impact: o o o 
Description: You are a skeletal being which can summon an assortment of mobs to take out your enemies, and resurrect a select few of undead and living. You can cast many different types of magic. It's a shame you suck at walking and jumping. Guess you could learn to use your magic to get around.

+ No Need for Lungs: You can't drown.
+ Sinks: You ignore water entirely.
+ First Summon: Power 1. Primary. You summon 2 basic zombies and 2 basic skeleton summons that fight for you whenever you agro them onto something. 1/4 mana bar.
+ Wither Skull Launcher: Power 2. You shoot wither skulls which increase in number if you have a larger amount of experience level. Primary. 1/2 mana bar.
+ Hover: Power 3: Passive. You just hover up and down barely off the floor. Your Mana goes down lowly.
+ Teleport: Power 4. Primary. Basically Enderian's Pearl but worse. 3/4 mana bar.
+ Plane Shift: Power 4. on Attack. You and everything around you enters the Grave World. Requirements: 45 XP levels. High Cooldown.
+ Agro: Power 5. Primary. Makes all nearby summons angry at the nearest non-ally Free.
+ Call Undead: Power 5. Secondary. Teleports all friendly summons that are loaded in to you. Free.
+ Plane Shift: Power 6. on Attack. You and everything around you exits the Grave World. Requirements: 45 XP levels. High Cooldown.
+ Shield Up: Power 6. Primary. Free. You summon 3 shield which cover the directions you aren't facing.

+ Clear Nearby Summons: Power 6. Secondary. Free. You kill all your summons in a 10 block area. *If you are struggling because you have too many creatures I recommend using this*
+ Raise Dead: Power 7. Primary. Whenever you kill a Villager, Zombie, Zombie Villager, Piglin, Pig, Zombie Piglin, Piglin Brute, Zoglin, Hoglin, Skeleton, Stray, Husk, Drown. Cost: 1/4 of your mana per kill in this mode. This Power Scales with your experience level
= Undead: Reverse Healing/Damaging Potion Effects
= Difficulty Scaling:
Peaceful: 1 heart
Easy: 8 Hearts, Weak in sun. Low Mana Gain.
Normal: 10 Hearts, No sun weakness. 2x The Mana Gain of Easy.
Hard: 12 Hearts. 2x The Mana Gain of Normal.
= XP Scaling:
0-4: Wither Skull Launcher: 1 skull, Raise Dead: Basic Mob Summons, Fyi some summons have different gear from on this list this list mainly goes over basic zombies and skeletons.
5-9: Wither Skull Launcher: 1 skull, Raise Dead: Leather Tier Armor with Wooden Weapons
10-14: Wither Skull Launcher: 2 skulls, Raise Dead: Stone Weapons
15-19: Wither Skull Launcher: 2 skulls, Raise Dead: Golden Tier Armor with Golden Weapons
20-24: Wither Skull Launcher: 3 skulls, Raise Dead: Iron Tier Armor with Iron Weapons
25-29: Wither Skull Launcher: 3 skulls, Raise Dead: Gear starts to become enchanted.
30-34: Wither Skull Launcher: 4 skulls, Raise Dead: Diamond Tier Armor with Diamond Weapons
35-39: Wither Skull Launcher: 5 skulls, Raise Dead: Netherite Tier Armor with Netherite Weapons
40-44: Wither Skull Launcher: 8 skulls, Raise Dead: Netherite Tier Armor with Netherite Weapons
45+: *Unlock Grave Dimension traveling via Plane Shift which are entity hit activated (Get to high ground to avoid suffocation)*, Wither Skull Launcher: 16 skulls, Raise Dead: Netherite Tier Armor with Netherite Weapons
- Angry Golems: You are seen as an enemy of the village and must be defeated.
- Banishment: You get hurt more from Cursed items.
- Smite-able: You get hurt more from Smite enchanted item.
- Unwieldy: Can't use shields. 
- Photoallergic: Your undead form burns in the sunlight. Helmets are what you put your faith in. Or just get rid of this effect when you are playing on hard mode.
- Immobile: You can't really move without being hit or using magic. (This has been simplified, you move half as fast as normal)

 

If you have screenshots please send them to me on my account on discord. BHL#6942. These will be slapped in images.

 

I'd like you guy's opinions on what I should do next, let that be revamping necromancer or making something new. If you got an opinion text me on discord it to my account BHL#6942.


Spell Scroller: Press your pick block key to make it go left. Press your vanilla player list key to make it go right.

Project members
benhotlavagames

benhotlavagames