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Mutant Entities

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A mod that adds mutant variants of some vanilla mobs. I made this mod since I couldn't find any mods similar to Mutant Beasts or Mutant Creatures for 1.19 so I decided to try to make one. Each mutant mob has a different ability.

 

 

Info as of 0.0.7 Snapshot:

 

Biomes:

  • Nuclear Wastes: Where you find Chemical X which is used to mutate mobs. Mutant Creatures can naturally spawn here so try to avoid. (Forge only)

 

Mutants:

  • Mutant Zombie
  • Mutant Husk
  • Mutant Zombified Piglin
  • Mutant Skeleton
  • Mutant Wither Skeleton
  • Mutant Shulker
  • Mutant Iron Golem
  • Mutant Snow Golem (W.I.P)

 

Items:

  • Golden Hammer: Attacks similar to an axe, slow but strong attacks. If enchanted with crushing can stun mobs.
  • Endersoul Hand: when swinging this item if your sneaking and have enough xp you can throw an enderpearl if not sneaking you can throw a random one of 4 throwable blocks dirt, cobblestone, grass and endstone
  • Withering Scimitar: applies wither effect to what it hits.

 

Spawning:

Spawn like normal mobs as of 0.0.7. Pre 0.0.7: Replace mobs with a chance based on the config

 

 Credits:

  • BlockBench since I don't know how to make mob models without it,
  • MCreator since I use it to make my mods

 

  Future Plans:

  • Add more mutants. Including ones similar to the spider pig

 

Config: (Forge only.)

  • Mob Stats Section: how much the attributes will be scaled. (Server Config)
  • Spawning Section: how often the mutant mobs will spawn. Default 1 in 100 chance. (Server Config)
  • Mob Abilities: how often the mutant mobs can use their abilities. (Server Config)
  • Item Stats: how much attack speed and damage a few certain items do. (Server Config)
  • Appearances: How many texture variants mutant mobs can have. Doesn't require any texture variant mods to work. Default: 4 (0.0.7, Server Config)

 

1.20?:

- Once I get that working without errors

 

Project members
McModded114

McModded114