
A mod that adds mutant variants of some vanilla mobs. I made this mod since I couldn't find any mods similar to Mutant Beasts or Mutant Creatures for 1.19 so I decided to try to make one. Each mutant mob has a different ability.
Info as of 0.0.7 Snapshot:
Biomes:
- Nuclear Wastes: Where you find Chemical X which is used to mutate mobs. Mutant Creatures can naturally spawn here so try to avoid. (Forge only)
Mutants:
- Mutant Zombie
- Mutant Husk
- Mutant Zombified Piglin
- Mutant Skeleton
- Mutant Wither Skeleton
- Mutant Shulker
- Mutant Iron Golem
- Mutant Snow Golem (W.I.P)
Items:
- Golden Hammer: Attacks similar to an axe, slow but strong attacks. If enchanted with crushing can stun mobs.
- Endersoul Hand: when swinging this item if your sneaking and have enough xp you can throw an enderpearl if not sneaking you can throw a random one of 4 throwable blocks dirt, cobblestone, grass and endstone
- Withering Scimitar: applies wither effect to what it hits.
Spawning:
Spawn like normal mobs as of 0.0.7. Pre 0.0.7: Replace mobs with a chance based on the config
Credits:
- BlockBench since I don't know how to make mob models without it,
- MCreator since I use it to make my mods
Future Plans:
- Add more mutants. Including ones similar to the spider pig
Config: (Forge only.)
- Mob Stats Section: how much the attributes will be scaled. (Server Config)
- Spawning Section: how often the mutant mobs will spawn. Default 1 in 100 chance. (Server Config)
- Mob Abilities: how often the mutant mobs can use their abilities. (Server Config)
- Item Stats: how much attack speed and damage a few certain items do. (Server Config)
- Appearances: How many texture variants mutant mobs can have. Doesn't require any texture variant mods to work. Default: 4 (0.0.7, Server Config)
1.20?:
- Once I get that working without errors