
Monsters & Mushrooms hopes to bring a fantastical feel to your minecraft with end game level content including 11 new armors, 14 new weapons, and 5 new mobs. Armors come in 3 weights: heavy, medium, and light. Heavier armors have higher protection, but lighter armors have more speed. Each armor has a unique set bonus, so it is recommended to wear a single set rather than mixing them. Weapons are animated and also come in 3 varieties: wands, staffs, and swords. Wands are fastest, and often have more intense effects. Swords are slowest and have less intense effects. Staffs typically fall somewhere in between. The 5 new mobs are the Avala - spawned by mining in the mountains, Bugsy, - spawned by farming, Gnome - spawned by mining in the deep dark, Maggart - spawned by breaking storage containers, and Shroomster - spawned by breaking its mushroom brethren. Each new mob comes with a themed armor, weapon, and block. This mod is brand new so expect updates in the future!
This mod was originally made for my modpack Arid Castle. Come check it out if you're looking for a new pack to play! Problems with the mod should be reported here in the issues tab, but I also have a Discord if you have a specific question. Feel free to use this mod in your own modpack, but please credit me somewhere. Thanks!
Two lovely creators have decided to showcase this mod! Here are their videos. I encourage you to subscribe to their channels if you enjoy discovering new mods.
11 New Armors:
Avala Armor (Heavy):
Enemies that damage the wearer get slowed.
Bugsy Armor (Light):
Wearer gets luck and speed II. Enemies that damage the wearer get a random effect.
End Armor (Medium):
Wearer gets slow falling and speed I. When hit by the enemy, the wearer gets a health boost.
Evoker Armor (Light):
Wearer gets speed II. When hit by the enemy, the wearer gets regeneration.
Gnome Armor (Medium):
Wearer gets night vision and speed I. When hit by the enemy, the wearer gets haste.
Goat Armor (Heavy):
Wearer gets a significant jump boost.
Guardian Armor (Medium):
Wearer gets dolphins grace, conduit, and speed I.
Maggart Armor (Medium):
Wearer gets speed I. Enemies that damage the wearer get poisoned.
Shroomster Armor (Light):
Wearer gets fire resistance and speed II. When hit by the enemy, the wearer gets strength.
Warden Armor (Heavy):
Wearer gets strength. Enemies that damage the wearer get blindness and darkness.
Wither Armor (Light):
Wearer gets speed II. Enemies that damage the wearer get withered.
14 New Weapons:
Blaze Wand:
Shoots a projectile fireball that does terrain damage.
Bugsy Wand:
Activating heals, weakens momentarily, and applies luck.
Mean Green Wand:
Creates an instantaneous explosion where the caster is looking that does NOT do terrain damage.
Shulker Wand:
Shoots a high speed shulker bullet that applies levitate on the enemy it hits.
Ender Staff:
Teleports the caster either 50 blocks in the direction the caster is looking or to the blocks that intersect the caster’s line of vision closer than 50 blocks.
Maggart Staff:
Creates a lingering cloud of poison, weakness, and hunger on the ground where the caster is looking.
Magma Staff:
Activating applies fire resistance and jump boost.
Shroomster Staff:
Creates a lingering cloud of blindness, darkness, and invisibility on the ground where the caster is looking.
Stray Staff:
Creates a lingering cloud of slowness, mining fatigue, and slow falling on the ground where the caster is looking.
Avala Sword:
On hit, the enemy gets slowness and the wielder gets speed.
Brute Sword:
Activating applies temporary strength.
Chorus Sword:
On hit, a severe levitation is applied to the enemy. Activating applies temporary levitation to the caster.
Drowned Sword:
Shoots a high speed trident.
Gnome Sword:
Acts as a pickaxe. Activating applies temporary haste.
5 New Blocks
5 New Mobs