

This addon currently only adds the Warden origin, but I might add more if I think of them.
Warden:
"The Warden is a name given to those who spent too long in the deep dark, they seem oddly protective of it... These former humans can only see through the vibrations around them but are incredibly strong."
Powers:
🟢 Warden's Might
- Increases attack damage
- Total knockback resistance
- An extra 5 hearts of health
🔴 Sculk Blindness
- Permanent blindness effect
- A shader that only shows outlines
🟢 Sonar Pulse
- Can be activated with the primary power key
- Temporarily removes the blindness effect (see below)

🟢 Vibration Detection
- All entities (that aren't sneaking) within an 8 block radius have a glow effect
- (I would've also added the condition for the entities to be moving but it wasn't working for some reason)
🔴 Balance Patch
- All vanilla weapons and tools deal no damage when used by the Warden (tools can still be used to mine)
- Since Wardens can decimate anything with their bare fists I thought it might be more fair to restrict weapon usage
- A new item called "Warden Claw" which can be crafted with common materials (This is so you can still use enchantments like looting or fire aspect)
Some questions you may have:
- Port to (insert older version)?
I don't plan to backport anything
- Forge version?
Maybe if I get a multi loader setup to work
- New update?
I don't really know, I'm busy with other things. I might revisit this sometime in the future
Also this is an Origins addon, so be sure to download the latest version of the original mod here.