Download Just Mob Heads — Minecraft Mods — ModStock

Just Mob Heads

Active

Downloads

20

Last update

5 days ago

Versions

1.16.5 — 1.21.6
Server
Fabric
Forge
Neoforge
Quilt
Adventure
Decor
Weapons and armor
Mobs

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"all_black_cat" : 0.5,
"allay" : 0.5,
"armorer" : 0.1,
"bat" : 0.25,
"bee" : 0.1,
"black_and_white_rabbit" : 0.1,
"black_cat" : 0.5,
"black_horse" : 0.1,
"black_rabbit" : 0.1,
"black_sheep" : 0.025,
"blaze" : 0.01,
"blue_axolotl" : 0.5,
"blue_parrot" : 0.75,
"blue_sheep" : 0.025,
"british_shorthair_cat" : 0.5,
"brown_horse" : 0.1,
"brown_llama" : 0.05,
"brown_mooshroom" : 0.05,
"brown_rabbit" : 0.1,
"brown_sheep" : 0.025,
"brown_trader_llama" : 0.25,
"butcher" : 0.1,
"calico_cat" : 0.5,
"cartographer" : 0.1,
"cave_spider" : 0.01,
"charged_creeper" : 1.0,
"chestnut_horse" : 0.1,
"chicken" : 0.05,
"cleric" : 0.1,
"cod" : 0.1,
"cold_frog" : 0.1,
"cow" : 0.05,
"creamy_horse" : 0.1,
"creamy_llama" : 0.05,
"creamy_trader_llama" : 0.25,
"cyan_axolotl" : 0.5,
"cyan_parrot" : 0.75,
"cyan_sheep" : 0.025,
"dark_brown_horse" : 0.1,
"dolphin" : 0.2,
"donkey" : 0.1,
"drowned" : 0.05,
"elder_guardian" : 0.3,
"enderman" : 0.02,
"endermite" : 0.02,
"evoker" : 0.02,
"farmer" : 0.1,
"fisherman" : 0.1,
"fletcher" : 0.1,
"ghast" : 0.1,
"glow_squid" : 0.2,
"goat" : 0.05,
"gold_axolotl" : 0.5,
"gold_rabbit" : 0.1,
"gray_horse" : 0.1,
"gray_llama" : 0.05,
"gray_parrot" : 0.75,
"gray_sheep" : 0.025,
"gray_trader_llama" : 0.25,
"green_parrot" : 0.75,
"green_sheep" : 0.025,
"guardian" : 0.02,
"hoglin" : 0.1,
"husk" : 0.03,
"illusioner" : 0.25,
"iron_golem" : 0.02,
"jeb_sheep" : 0.2,
"jellie_cat" : 0.5,
"killer_rabbit" : 0.1,
"leatherworker" : 0.1,
"librarian" : 0.1,
"light_blue_sheep" : 0.025,
"light_gray_sheep" : 0.025,
"lime_sheep" : 0.025,
"lucy_axolotl" : 0.5,
"magenta_sheep" : 0.025,
"magma_cube" : 0.05,
"mason" : 0.1,
"mooshroom" : 0.05,
"mule" : 0.1,
"nitwit" : 0.1,
"ocelot" : 0.1,
"orange_sheep" : 0.025,
"panda" : 0.5,
"persian_cat" : 0.5,
"phantom" : 0.1,
"pig" : 0.05,
"piglin" : 0.05,
"piglin_brute" : 0.1,
"pillager" : 0.2,
"pink_sheep" : 0.025,
"polar_bear" : 0.2,
"pufferfish" : 0.1,
"purple_sheep" : 0.025,
"ragdoll_cat" : 0.5,
"ravager" : 0.2,
"red_cat" : 0.5,
"red_fox" : 0.25,
"red_parrot" : 0.75,
"red_sheep" : 0.025,
"salmon" : 0.1,
"salt_and_pepper_rabbit" : 0.1,
"shepherd" : 0.1,
"shulker" : 0.05,
"siamese_cat" : 0.5,
"silverfish" : 0.05,
"skeleton_horse" : 0.25,
"slime" : 0.05,
"snow_fox" : 0.25,
"snow_golem" : 0.1,
"snowman" : 0.05,
"spider" : 0.05,
"squid" : 0.05,
"stray" : 0.1,
"strider" : 0.1,
"tabby_cat" : 0.5,
"tadpole" : 0.05,
"temperate_frog" : 0.1,
"toast_rabbit" : 0.5,
"toolsmith" : 0.1,
"tropical_fish" : 0.1,
"turtle" : 0.1,
"vex" : 0.25,
"villager" : 0.1,
"vindicator" : 0.25,
"wandering_trader" : 1.0,
"warden" : 1.0,
"warm_frog" : 0.1,
"weaponsmith" : 0.1,
"white_cat" : 0.5,
"white_horse" : 0.1,
"white_llama" : 0.05,
"white_rabbit" : 0.1,
"white_sheep" : 0.025,
"white_trader_llama" : 0.25,
"wild_axolotl" : 0.5,
"witch" : 0.05,
"wither" : 1.0,
"wolf" : 0.05,
"yellow_sheep" : 0.025,
"zoglin" : 0.1,
"zombie_armorer" : 0.1,
"zombie_butcher" : 0.1,
"zombie_cartographer" : 0.1,
"zombie_cleric" : 0.1,
"zombie_farmer" : 0.1,
"zombie_fisherman" : 0.1,
"zombie_fletcher" : 0.1,
"zombie_horse" : 0.25,
"zombie_leatherworker" : 0.1,
"zombie_librarian" : 0.1,
"zombie_mason" : 0.1,
"zombie_nitwit" : 0.1,
"zombie_shepherd" : 0.1,
"zombie_toolsmith" : 0.1,
"zombie_villager" : 0.1,
"zombie_weaponsmith" : 0.1,
"zombified_piglin" : 0.1,



Commands
/jmh reload - Reloads all changes made to the "./config/justmobheads/headchances.txt" config file.
/jmh head list - Lists all mobnames of available mob heads.
/jmh head <mobname> <amount> - Generates <amount> of heads from <mobname>.

Command examples:

Show Spoiler







Texture values instead of generation via player-names
The mod uses texture values to generate the mob heads. This means that there won't be any lag, which player-name generated heads usually cause.

Pure Vanilla Resources
Because the mod does not add any custom blocks, you may remove the mod and still have the heads previously gathered in-game.

When does a head drop?
Whenever the player kills a mob, there is a chance that they drop their head. There are pre-defined chances in the config file, but you may alter them to your liking. It'll be dropped at their death location.

How many mobs are added?
Every mob has been added. When Minecraft updates, the newly added mobs receive a head drop as well. You can see the entire mob head list above under configurable.

What about Creepers, Skeletons and Zombies?
By default the standard heads do not drop, because you can collect them via a charged creeper. You can however enable the option within the config file for all three to drop their respective head on death just as any other mob.

Does Looting have an effect?
The Looting enchant has an effect on the head drop chance. This can be enabled/disabled within the config file. The increased chance is 3.5% at level I, 4.5% at level II, and 5.5% at level III and so forth. It also works with looting levels higher than 3.


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You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


Project members
Serilum

Serilum

Developer