
Game Stage Conditions
Adds a condition predicate to be used in data-driven files such as loot tables, so that certain aspects trigger based on the stage that the player has.
Useful for loot tables if you want to generate items for players based on the progress that they are at.
Recommended Lootr
Requires Game Stages
Example for stage1 and stage2 and default (in case no stage is applied)
v Written copy-paste helping text version of the image below v
{
"type": "minecraft:chest",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:alternatives",
"children": [
{
"type": "minecraft:loot_table",
"name": "minecraft:chests/end_city_treasure",
"conditions": [
{
"condition": "gamestageconditions:stage",
"stage": "stage_2"
}
]
},
{
"type": "minecraft:loot_table",
"name": "minecraft:chests/ruined_portal",
"conditions": [
{
"condition": "gamestageconditions:stage",
"stage": "stage_1"
}
]
},
{
"type": "minecraft:loot_table",
"name": "minecraft:chests/jungle_temple"
}
]
}
]
}
]
}
Since v1.2 there are also Triggers that you can apply to advancements and such: