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Fluidity

Fluidity

Active

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21

Last update

2 years ago
Client
Weapons and armor
Storage
Addons

The goal of this mod is to add content based on what mods are running alongside it. Think of it as an extreme integration layer, bridging gaps between mods and smoothing out inconsistencies. It also adjusts recipes and makes other tweaks if needed.

 

This mod will never be "complete", as there will always be more mods out there to integrate, and existing mods adding new content. If anyone has any requests, suggestions, or comments, please, leave them in the comments. I don't know what people want unless they tell me.

If anyone wants to help out with the development of Fluidity, feel free to make a fork, make what changes you want to, then submit a pull request.

 

The best part about it all? No hard dependencies! You could technically run this mod without any other mods installed and the game would run fine. The new content is only added when you have the mods required for the content. For example, some content only shows up when you have both Iron Chests and Base Metals(Or any other metal mod) running alongside this mod.

 

This mod adds integration between the following mods:

1.10.2:

Actually Additions by Ellpeck

Adobe Blocks by The_Fireplace

Base Metals by Cyanobacterium

Biomes O' Plenty by Glitchfiend

Cannibalism by SoraZodia

Chisel by The Chisel Team

Cooking For Blockheads by BlayTheNinth

Electric Advantage by Cyanobacterium

Ender IO by CrazyPants and tterrag1098

EvilCraft by kroeser

Fire's Random Things by The_Fireplace

Inventory Tweaks by Kobata

Iron Chests by progwml6 and cpw

Quark by Vazkii

Random Things by lumien

Reliquary by P3pp3rFly and x3n0ph0b3

The One Probe by McJty

1.9.4:

1.8.9:

Screenshots:

1.8.9:

 List of Additions/Changes:

1.10.2:

Actually Additions:

Black Quartz Ore can be crushed by the Crack Hammer (Base Metals)

Black Quartz Ore can be crushed in the SAG Mill (Ender IO)

Actually Additions+Random Things:

Added Black Quartz Lamp and Black Quartz Glass

Actually Additions+Reliquary:

Bat's Wings from both mods now use OreDictionary, and can be used in recipes from each.

Adobe Blocks+Cooking For Blockheads:

Adobe Capsules can be filled in the Sink

Adobe Blocks+Fire's Random Things:

Added Adobe Paxel

Real Stone Tools:

Affects Stone Scythe (Biomes O' Plenty)

Affects Stone Knife (Cannibalism)

Base Metals+Cannibalism:

Knives for all of the Base Metals

Base Metals+Ender IO:

Zinc, Nickel, Adamantine, Cold-Iron, and Star Steel Ores now have specific SAG Mill recipes

Cupronickel can be made in the Alloy Furnace

Base Metals+More Anvils:

There are now anvils for all of the Base Metals

Base Metals+The One Probe:

There are now Probe Helmets for all of the Base Metals Helmets

Chisel+Quark:

Quark's Basalt, Limestone, and Marble Stairs can be crafted with Chisel's blocks

Cooking For Blockheads+Fire's Random Things:

Blaze Cake can be created in the Kitchen

Electric Advantage+Ender IO:

Silicon from both mods work together now

EvilCraft+Fire's Random Things:

Blood Waxed Coal can now be shot from Handheld Dispensers

Iron Chests:

There are now Iron Chests for many more metals. While this was designed with Base Metals in mind, it works with other metal-adding mods as well.

 

Contact

Feel free to contact me with feature requests, and general questions about the mod.

If you have a bug or crash to report, please use the issue tracker. If it is anything else, here are other ways to contact me.

Discord

Twitter

 

Check out my other mods:

Project members
The_Fireplace

The_Fireplace