

The goal of this mod is to add content based on what mods are running alongside it. Think of it as an extreme integration layer, bridging gaps between mods and smoothing out inconsistencies. It also adjusts recipes and makes other tweaks if needed.
This mod will never be "complete", as there will always be more mods out there to integrate, and existing mods adding new content. If anyone has any requests, suggestions, or comments, please, leave them in the comments. I don't know what people want unless they tell me.
If anyone wants to help out with the development of Fluidity, feel free to make a fork, make what changes you want to, then submit a pull request.
The best part about it all? No hard dependencies! You could technically run this mod without any other mods installed and the game would run fine. The new content is only added when you have the mods required for the content. For example, some content only shows up when you have both Iron Chests and Base Metals(Or any other metal mod) running alongside this mod.
This mod adds integration between the following mods:
1.10.2:
Biomes O' Plenty by Glitchfiend
Cooking For Blockheads by BlayTheNinth
Electric Advantage by Cyanobacterium
Ender IO by CrazyPants and tterrag1098
Fire's Random Things by The_Fireplace
Iron Chests by progwml6 and cpw
Reliquary by P3pp3rFly and x3n0ph0b3
1.9.4:
Cooking For Blockheads by BlayTheNinth
Electric Advantage by Cyanobacterium
Ender IO by CrazyPants and tterrag1098
Fire's Random Things by The_Fireplace
1.8.9:
Screenshots:
1.8.9:
List of Additions/Changes:
1.10.2:
Actually Additions:
Black Quartz Ore can be crushed by the Crack Hammer (Base Metals)
Black Quartz Ore can be crushed in the SAG Mill (Ender IO)
Actually Additions+Random Things:
Added Black Quartz Lamp and Black Quartz Glass
Actually Additions+Reliquary:
Bat's Wings from both mods now use OreDictionary, and can be used in recipes from each.
Adobe Blocks+Cooking For Blockheads:
Adobe Capsules can be filled in the Sink
Adobe Blocks+Fire's Random Things:
Added Adobe Paxel
Real Stone Tools:
Affects Stone Scythe (Biomes O' Plenty)
Affects Stone Knife (Cannibalism)
Base Metals+Cannibalism:
Knives for all of the Base Metals
Base Metals+Ender IO:
Zinc, Nickel, Adamantine, Cold-Iron, and Star Steel Ores now have specific SAG Mill recipes
Cupronickel can be made in the Alloy Furnace
Base Metals+More Anvils:
There are now anvils for all of the Base Metals
Base Metals+The One Probe:
There are now Probe Helmets for all of the Base Metals Helmets
Chisel+Quark:
Quark's Basalt, Limestone, and Marble Stairs can be crafted with Chisel's blocks
Cooking For Blockheads+Fire's Random Things:
Blaze Cake can be created in the Kitchen
Electric Advantage+Ender IO:
Silicon from both mods work together now
EvilCraft+Fire's Random Things:
Blood Waxed Coal can now be shot from Handheld Dispensers
Iron Chests:
There are now Iron Chests for many more metals. While this was designed with Base Metals in mind, it works with other metal-adding mods as well.
Contact
Feel free to contact me with feature requests, and general questions about the mod.
If you have a bug or crash to report, please use the issue tracker. If it is anything else, here are other ways to contact me.
Check out my other mods:
Server-Side Mods:
Client-Side Mods:
Other Mods: