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By default, whenever you kill a mimic it'll place the original flower back. Extra items and experience are dropped by the mimic:
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Configurable: ( how do I configure? )
flowerIsMimicChance (default = 0.02, min 0, max 1.0): The chance an encountered flower is a mimic, and transforms into a mob.
extraExperienceOnMimicDeath (default = 30): The amount of extra experience that should drop whenever a mimic is killed.
dropExtraItemsOnMimicDeath (default = true): Whether the items specified in ./config/flowermimics/.. should be dropped whenever a mimic is killed.
onlyTransformMimicsAtNight (default = true): Whether flowers should only transform into mobs when it is night time. When disabled, they can always transform.
resetMimicsBeforeNightTime (default = true): Whether mimic flower possibilities should be reset when the day turns into night.
removeFlowerBlockOnMimicSpawn (default = true): Whether the flower block from which the mimic transforms should be removed on spawn.
dropFlowerItemOnMimicDeath (default = false): If the mimic flower should be dropped on death. Must have 'removeFlowerBlockOnMimicSpawn' enabled.
replaceOriginalFlowerBlockOnMimicDeath (default = true): If the original flower block should be replaced when a mimic dies. Must have 'removeFlowerBlockOnMimicSpawn' enabled. Destination must have an air block.
placeFlowerBlockWhereMimicDies (default = false): If the a flower block should be placed where a mimic dies. Must have 'removeFlowerBlockOnMimicSpawn' enabled. Destination must have an air block.
showLightningOnMimicSpawn (default = true): If lightning should be shown whenever a mimic spawns.
showLightningOnFlowerBlockReturn (default = true): If lightning should be shown if a flower block is re-placed into the world.
preventMimicsOnPlacedAndBoneMealFlowers (default = true): Whether manually placed and bone mealed flowers should not spawn mimics.
checkForMimicAroundBlockRange (default = 15, min 1, max 30): How many blocks away from the player the mod should check for mimics. Increasing this will take more processing power.
mimicTransformAroundPlayerRange (default = 5, min 1, max 30): How close the player should be to a mimic flower in order for it to transform.
checkForMimicFlowersDelayInTicks (default = 50, min 1, max 3600000): How often the mod should check for flower mimics around the player. 20 ticks = 1 second
There are also two config files located in ./config/flowermimics/. :
It's possible to configure what flower mimics will turn into. Will also work with modded entities and flowers:
./config/flowermimics/flower_mimics.txt
You can change what items flower mimics will drop:
./config/flowermimics/flower_item_drops.txt
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You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!