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The Foundation of a Thermally-enhanced world!
132
0.0
Everywhere
Forge
Neoforge
1.16.5 — 1.20.1
1yr back
An addon for tacz, with extra support about throwable, melee weapons for gun packs
116
Client
4w back
IC2 - A comprehensive tech mod reaching back to the earliest days of Minecraft modding.
113
1.12.2
2yrs back
Add the ability to "pause" the server while no players are logged in. Supports time, weather and season. (server-side only)
96
Server
Fabric
1.18.1 — 1.21.3
7mos back
A continuation of Planar Artifice
94
Quilt
3yrs back
The best addition for your Apocalyptic modpack
90
2mos back
This mod is a remake of Old Mod TofuCraft made by tsuteto add soybean As a new all-purpose food!
88
1.18.2 — 1.21.6
2d back
🪨 Craft runes to serve as ammo for spells
87
1.19 — 1.21.1
1mo back
BetterF3 is a mod that replaces Minecraft's original debug HUD with a highly customizable, more human-readable HUD.
85
1.16 — 1.21.5
The book to end all books (Akashic Tome rewrite)
84
1.16.5 — 1.21.1
5mos back
Lets you see if players are typing, in a GUI, idle, with cool ingame visuals
78
1.16.5 — 1.21.4
✨ Protect and heal your friends as a Paladin or a Priest
1.19.2 — 1.21.1
3w back
Lightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
77
18w49a — 1.21.6
3d back
This mod added Giantess anime girls that spawn in as part of the village raid and attack players and villagers
1.21.1
Utility mod that contains really useful code for quite a few mods.
75
1.10.2 — 1.21.4
Allows you to add Items and Blocks
1.7.10 — 1.18.2
Basically Waila for b1.1_02 - 1.5.2
72
b1.1_01 — 1.5.2
2w back
Tech mod that adds mechanisms and automation tools for manufacturing factories
1.19.4 — 1.20.1
4mos back
Downloads
Last update
Chiseled Armor Vanity Slots GUI
Armor worn in one of the added inventory vanity slots render on the player, but don't take up an armor slot and don't provide additional protection. Click the helmet icon (if displayed) in the survival player inventory or press H (by default) to access.
Rectangular Pyramid
Rectangular pyramid created with drawn mode. Local/global mode shape is a square pyramid.
Translate
Translate chiseled blocks.
Elliptic Cone
Elliptic cone created with drawn mode. Local/global mode shape is a circular cone.
Bit Mapping GUI
GUI for manually mapping states and blocks to bits for use in the Modeling Tool.
Chiseled Armor GUI
All data of all currently worn armor pieces can be viewed and modified in the GUI. There, any item can be added/removed and can have any number of GL operations (rotation, translation, scale) applied to it. Open with G for normal and SHIFT + G for vanity.
Chiseled Armor Tree Small
Example where a tree and some grass below it are rendered at small scale as a hat.
Before Local Spherical Bit Removal
Remove spherical areas if bits from clicked chiseled/chiselable blocks.
Offset Shape
The sculpting shapes of spades can be offset for placement.
Chiseled Armor Eyes
Example where chiseled blocks of flowing water/lava are rendered at a very small scale to give the player animated eyes.
Chiseled Armor Tree Large
Example where a tree of gold/diamond in a large wooden box is rendered at 1:2 scale as a hat.
Elliptic Cylinder
Elliptic cylinder created with drawn mode. Local/global mode shape is a circular cylinder.
Inside Spherical Chamber
A spherical chamber made with a Sculpting Wires by removing a spherical area of bits in global mode.
Chiseled Armor Head
Example where a collection of blocks are rendered at 1:2 scale as the player's head.
Chiseled Armor Default Model
This is the default model rendered for Chiseled Armor when it has not been set to render any items for any of its moving parts.
Jungle Temple Eye
An eye made with Sculpting Wires and Spades by removing/adding spherical areas of bits in global mode.
Chiseled Armor
Chiseled Armor pieces render chiseled blocks (and any items) as their moving parts.
Outside Spherical Chamber
Bit Tool Settings Menu
Holding the Chisels & Bits radial menu key (default is Left Alt, i.e. 'LMENU') with a tool in-hand will open a menu GUI for changing all tool settings. This is an alternate means of changing settings from the key/mouse combinations.
Village
A village that was read, chunk by chunk (24 chunks in total), with the Modeling Tool to make a model of it.
Step 1 - Bodypart Template Creation
Click a surface in 'Template Creation' mode to set an area that represents the bodypart associated with the armor piece's selected moving part at the selected scale (right-click to additionally fill the area with bits that will be ignored when importing).
Mirror
Mirror chiseled blocks.
Chiseled Armor Peg Leg
Example of a Chiseled Armor moving part preventing a moving part of the player model from rendering.
Chiseled Armor Textured Body
Example where chiseled wool blocks are rendered at 1:1, such that they effectively re-texture the player.
Ellipsoid
Ellipsoid created with drawn mode. Local/global mode shape is a ellipse.
Invert
Invert chiseled blocks.
Rotate
Rotate chiseled blocks.
Cuboid
Cuboid created with drawn mode. Local/global mode shape is a cube.
Village Model
Model of a village made with the Modeling Tool by reading the village chunk by chunk (24 chunks in total).
Chiseled Armor Helmet
Example of a 1:1 scale brick helmet with gold horns.
After Local Spherical Bit Removal
Remove spherical areas of bits from clicked chiseled/chiselable blocks.
Step 2 - Block Collection
After you have created your model around the in-world bodypart template area, put the armor piece in 'Block Collection' mode. Clicking one block/bit and releasing on another, draws a box around your model and imports copies of all intersecting blocks.
Phylogeny