

This mod has already been merged with Lucidity.
This mod is a powerful tool. It can simulate and display various details of explosions in real-time, including explosion rays, blocks that will be destroyed, the explosion center, estimated damage to nearby entities, and sample points of entities about to be affected.
IMPORTANT
Please check the Changelog for the latest updates!
BASIC COMMANDS
/explosionVisualizer mainRender
/explosionVisualizer renderBlockDestruction
/explosionVisualizer rendererEntityDamage
/explosionVisualizer rendererEntityRaycast
/explosionVisualizer renderExplosionBlockDetectionRay
ADDITIONAL COMMANDS
/explosionVisualizer fakeExplosion add
/explosionVisualizer fakeExplosion add
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: (a name) -
: (Explosion center's position) -
: (Explosion power) -
: (Sometimes the explosion center is inside a block, which affects the evaluation of the explosion. Enabling this option will ignore the block at the explosion center)
/explosionVisualizer fakeExplosions remove
/explosionVisualizer fakeExplosions removeall <-#remove all the fake explosions
/explosionVisualizer blockDamageRayRendererSettings range
/explosionVisualizer blockDamageRayRendererSettings range
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In Minecraft, 1532 rays are emitted from the center of the explosion towards the outermost layer of a 16x16x16 voxel grid surrounding the explosion center. (See" https://minecraft.fandom.com/wiki/Explosion" for details.)
Displaying them all together can look very cluttered. This command allows you to slice these rays for easier viewing.
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: are filters to limit the range.
Here are some examples..
(0 16 0 16 88)
(0 7 5 16 6 16)
(0 16 8 16 0 16)