
Expanded Lubrication adds lubrication functionality to almost every crafting multiblock in Immersive Engineering, Immersive Petroleum, Immersive Industry, and Immersive Geology (Industry and Geology are not required for the mod to run). Allowing them to be sped up, saving some frame rate lag in large bases by reducing the required number of multiblocks (at the cost of the lubricant of course). This mod is intended to be used for modpacks, but can work just fine on its own.
On top of this, it adds tiers for different lubricants, allowing some to be more effective than others. 4 tiers can be set, and can remain empty if desired. How much they speed up machines can be configured as well.
This mod is fully configurable. Fluids for each tier can be defined as a tag in a datapack at "data/minecraft/tags/fluids/tier_X_lubricant.json", where X is the tier. The consumption rate of any tier, as well as how effective it is can be set in the config file. Any compatible machines can be toggled on and off as well.
Currently supported machines are:
Immersive Engineering:
- Arc Furnace
- Auto-Engineer Workbench
- Fermenter
- Mixer
- Press
- Refinery
- Squeezer
- Crusher
- Excavator
- Coke Oven
- Crude Blast Furnace
- Improved Blast Furnace
- Alloy Smelter
Immersive Petroleum:
- Coker
- Distillation Tower
- Sulfur Recovery Unit
- Pumpjack
Immersive Industry:
- Crucible
- Industrial Electrolyzer
- Car Kiln
- Rotary Kiln
Immersive Geology:
- Rotary Kiln
- Gravity Separator
- Crystilizer
- Chemical Vat
- Hydrojet Cutter
Unsupported Machines: (More than likely to never be added)
Immersive Engineering:
- Assembler
- Sawmill
- Bottling Plant
- Metal Press
- Lightning Rod (Power generation)
- Diesel Engine (Power generation)
Immersive Industry:
- Steam Turbine (Power Generation)
Immersive Geology:
- Reverberation Furnace (maybe)
Please report any issues to this github page!