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Evolvo Tweaks

Evolvo Tweaks

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2 years ago
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Doing some small side customizations in existing 3rd party mods like: AE2, Rocky Tweaks, Research Table, IC2 and others.

 

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Functionality implemented:
1. AE2 grinder support for Mystical Mechanics power

2. AE2 Molecular assembler nerf speed processing

3. JEI Resources whitelist for scan command. (why JEIResource does not have that by default?)

4. Multiblock 3D preview recipes in JEI. You can add JSON formatted recipes for multiblock structures. 

Sort of in-game guide for players in JEI.

5. Fixed Mystical Mechanics crush in some cases.

6. Added support for Mechanical Bellows and furnaces from Immersive Engineering, iron furnace from IC2.

7. Crafttweaker methods for villager trades

//for some reasons IE villagers trades not possible to change with rocky tweaks

mods.evtweaks.Trade.addTrade("immersiveengineering:engineer",5, <minecraft:gold_nugget>, <minecraft:diamond>);
8. New category in JEI for ore generation (from JER)

//CT method to remove trades
mods.evtweaks.Trade.remove(<immersiveengineering:bullet>, <minecraft:emerald>);

 

(example multibliock recipe in JEI)

 

 

 

(AE2 grinder supports mechanical power)

 

Bellows from Mechanical Crafting supports Tinkers Construct cast speed up

 

ore generation category in JEI

 

Requires: AE2, Mystical Mechanics, IC2, IE. Complete list on Relations tab

 

This is a propriate mod for Modpack named Evolvo. Not quite usefull for separate usage in custom modpacks.

But very importand for Evolvo.

Project members
igentuman

igentuman