
This little mod makes your objects, in this case weapons for now, generate particles based on enchantments, the less enchantments you have that generate particles, the more intense the particles will be, the more, the diluted they will be.
For Weapons:
When your item is enchanted,
When you have damage enchantments,
- Sharpness
- Smite
- Bane Of Arthropods
When you have utility enchantments,
- Knockback
- Looting
- Unbreaking
- Fire Aspect
When you have curses,
- Vanishing Curse
If you use an innate ability and you have Fire Aspect the fire particles will become more intense but the others will be reduced by 50%
Advanced concepts
Adding weapons: That works for swords, axes, and epic fight weapons naturally, but you can add even more weapons using tags! in addition to configuring them!
To add weapons; you can add weapons in two ways, for "unique" weapons and for "tags" (groups)
The first step is to create a resourcepack, and use the path "assets/epic_fight_utilities/weapons"
So, what do we do here? Simple, this folder accepts .json files under the following parameters.
- If you start with the name "tag_" you can add a list of tags with their respective characteristics, where the particles start and when they end.
- If you start with the name "weapon_" you can add a list of items with their respective characteristics, where the particles start and where they end, but this weapon will not be compatible with the offhand, keep that in mind.
- If you start with "capability_tag_" you can add a list of tags that are compatible with each other through the offhand.
- If you start with "capability_weapon_" you can add a list of items that are compatible with each other through the offhand.
Adding entities: You want some entities to spawn the particles? Well, you can make that happen, but be careful!
Firstly, you need to add the entity to the following tag:
"data/blade_config_tag/tags/entity_types/valid_entity.json"
And that's it! But remember that the entity must be patched for Epic Fight, otherwise it will cause a crash!
Additional settings:
You can decide on certain cases, for example which fire to use, soul fire or normal fire?
"/data/tags/items/runfiresoul.json"
To make your particles blue fire!
"/data/tags/items/bypassfire.json"
To make your items not need to be enchanted with fire aspect to charge their particles!